When comparing Hyper Rift vs Gemini Rue, the Slant community recommends Gemini Rue for most people. In the question“What are the best games with rich story for Android?” Gemini Rue is ranked 6th while Hyper Rift is ranked 17th. The most important reason people chose Gemini Rue is:
The story is a really good Sci-FI tale that takes advantage of good music and wonderfully made pixel art.
Specs
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Pros
Pro Visual representation of the story
There is a graphical view above the text story area that allows for some interaction as well as a visual representation of what is happening in the story.
Pro 14 different endings
There is a total of 14 different endings to be found in Hyper Rift, making for a good amount of play time for those that want to find them all.
Pro Single in-app purchase to remove advertisements
Keeping the game fully playable for free users as well as singular priced for paid users is refreshing to see in the in numerous app purchase fueled Play Store.
Pro Good Rift experience
Pro Original unpredictable story
The story in Hyper Rift has quite a few plot twists that keep the game fresh and engaging.
Pro Puzzle elements to the gameplay
There are a few puzzle sections in the game that are all logic based, meaning no randomness to them. There are clues on how to solve them as well as direct answers scattered around each level, so for those that do get stuck, don't worry as there may be something up ahead that helps solve it.
Pro Great story and aesthetics
The story is a really good Sci-FI tale that takes advantage of good music and wonderfully made pixel art.
Pro Parallel stories
There are two stories that the player switches between while playing.
Cons
Con Does not properly scale
Hyper Rift does not properly scale on all devices leaving large black bars on each side of the game.
Con Only one save slot
There is only one save slot in the game meaning each playthrough will have to e done one after the other instead of simultaneously.
Con Letterboxed on the sides
There are black bars on both sides of the game.
Con Poor combat sequences
The combat sequences feel a bit forced and not all that fun.