When comparing Threes! vs 80 Days, the Slant community recommends 80 Days for most people. In the question“What are the best iOS games without in-app purchases?” 80 Days is ranked 6th while Threes! is ranked 16th. The most important reason people chose 80 Days is:
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Specs
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Pros
Pro No time limit to solve the puzzles
There's no time limit to force the issue, but that doesn't matter, because it's so damnably slick to both the touch and the brain that you'll throw moves out with the same speed and grace that climbing into a tiny boat forbids.
Pro Ideal for phones
Being a portrait style game that has large graphics that are meant to be played with one hand, Threes! fits better on a smaller screen device such as phones more so than a tablet.
Pro Pick up and play
A puzzle game should be quick and easy to pick up and play, but deep and challenging enough that it’s difficult to put down - that’s the cliche ideal. Threes is the embodiment of that ideal.
Pro Rewarding
The sense of reward one feels as title are combined makes for a very enjoyable game, no matter how many times it is played.
Pro Easy to learn, hard to master
Pro A free version is available
A free, ad-supported version was released on June 10, 2015 and is available here.
Pro Gameplay suits anyone's style
Threes! can suit anyone's play style, whether it is someone who takes their time and considers all option or someone who just blazes through each move without much forethought.
Pro Branching story that will take multiple playthroughs to experience it all
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Pro Heavily focused on reading
Pretty much a visual novel, 80 Days should interest anyone who enjoys reading and makes for a great introduction to the visual novel genre due to it being spearheaded by a big name in text adventure fiction, Jon Ingold.
Pro Supports portrait and landscape play
80 Days allows for the user to play in portrait or landscape, making for a good game across tablets and phones.
Pro Does not need internet connection to be played
80 Days does not need the device it is being played on to be connected to the internet to be played, which makes for a good game during air travel as well as other places where one does not have an internet connection.
Pro Stylish design based on Jules Verne
With the Steampunk motif and the way that the game transitions, users can see that a lot of style and imagination was used in the creation of the game. Being that it is based off of Jules Verne's novel "Around the World in 80 Days", fans of the author should find a lot to like here and those new to the author should be able to find something they like being that it is an established classic.
Pro Uncovered routes stay uncovered on next replay
Once completing a playthrough the routes that were uncovered will stay uncovered for the next playthrough, thus helping the player chart better courses the more they play the game.
Pro Very replayable
With the vast swath of options in 80 Days players will be hard pressed to replay the same scenarios more than once.
Cons
Con Randomness of game can be frustrating
The randomness of what new tiles appear can be frustrating when nothing is lining up very well.
Con Single playthrough is short
Lasting about 2 hours a single playthrough is pretty short, though with all the branching story triggers there is plenty of reason to play over and over again.
Con Unintuitive user interface
The inventory system in the game can be hard to understand at first and it can be difficult to control the scrolling of text in some areas.