When comparing Catan vs Arimaa, the Slant community recommends Catan for most people. In the question“What are the best board games?” Catan is ranked 2nd while Arimaa is ranked 30th. The most important reason people chose Catan is:
This is a game that promotes casual conversation during gameplay. You can haggle for resources with other players. You can create drama by intervening in your opponents plans, for example, by breaking their chain of roads, or building a town in their way to the port. You can also make alliances with other players and then betray them when a better offer comes along.
Specs
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Pros
Pro Fun social experience
This is a game that promotes casual conversation during gameplay. You can haggle for resources with other players. You can create drama by intervening in your opponents plans, for example, by breaking their chain of roads, or building a town in their way to the port. You can also make alliances with other players and then betray them when a better offer comes along.
Pro Teaches you about basic economic principles
This game teaches how to bargain, the meaning of scarcity, and how free markets work by forcing players to experience these firsthand. You can play without bargaining, but it is more fun to embrace the economy aspect of this game as it's a great learning tool.
Pro An intellectually rewarding strategy game
This game allows you to try different, rewarding strategies. For example, you can create a monopoly over one resource, use the ports to trade with the bank for cheaper or try to buy the majority of victory points using the special abilities cards. There are a lot of options, and you can adapt and switch things up as the game goes on.
You also have to think ahead and pay attention to what your opponents are up to. For example, if you've decided to go for the 2 victory points for having built the longest road, you have to watch if anyone else is doing the same thing, because there can only be one longest road.
Pro Players have control over the pace of the game
A game of Catan can take around 2 hours in a 4-player game. It's not a frantic game, there is no penalty for taking a while to figure out how you want to play your cards. You can keep it leisurely, or speed it up if you want to.
Pro You can increase replayability with different expansions
There are expansions for Catan such as Explorers & Pirates, Cities & Knights, Seafarers, and many more. Each one expands on the base game by adding extra mechanics. For example, the expansion Cities & Knights introduces city improvements that give various benefits to the player, and knights that protect them from invading barbarians. Expansion packs usually add game length and tactical complexity, which in turn greatly improves replayability.
Pro Allows for multiple strategies in a single game
There are distinct stages in the game (early, middle and end-game), which have different strategies. For example, when the game has just started out, you won't have much other options except rolling the dice to gather more resources. In contrast, the end-game is a lot more alert, because multiple players at a time can be just 1 or 2 points away from victory. The game changes between these stages fluidly, and you have to be present and engaged at all times to stay ahead.
Pro Suitable for 2-6 players
Catan is relatively flexible in terms of the amount of players. It's recommended to be played with at least 3 players, but it is possible to work around that. There are no official rules for a 2 player game, but you can go around that by each playing two colors. The base game has 4 player slots, but people can team up, thereby increasing the number of possible players. There is also an expansion pack available, which allows for two more players to join the game without having to team up.
Pro Easy to learn
Arimaa is a game suitable for both young and old, it was made to be intuitively simple but with a lot of depth. Even the setup follows this premise - you set up the figures in two rows like in chess, but you can place them in any way you like.
The rules are simple – in your turn you have four actions. You can either move a figure four times, move four figures one time, or do any combination in between. All figures can move forwards, backwards, and sideways apart from rabbits who can’t go backwards.
You can use two actions on a stronger piece to push or pull your opponents’ weaker figures. These stronger figures also “freeze” adjacent weaker pieces, preventing them from moving unless there’s a friendly piece next to them. If a figure happens to walk into one of the four trap squares or get pushed/pulled into one without a friendly piece next to it, then it is removed from the game. The first player to get a rabbit to reach the opposing side wins. The game can also be won by removing or immobilizing all your opponent’s rabbits.
Pro Active online community
The official site of Arimaa is quite lively and features reviews, downloads, the latest news, an active public forum, and much more. There’s even an online gameroom, so you can play Arimaa against computers or other people in either turn-based or real-time games. There are many people online, so it shouldn’t be a problem to find a game.
Pro Can be played with a chess set
In case you don't want to purchase the gameboard made by Z-Man Games, you can use the components of a regular chess set. It also helps if you have four coins to mark the trap squares. You probably already have the equipment you need.
Pro Fluid gameplay
The 4 moves per turn gives Arimaa's tree of possible moves a very high branching factor. (It was invented for AI programmers as a game more difficult to program for than chess, but easier than Go). You can't think several turns ahead like chess (the space of possibilities is too big), instead you have to think in terms of distances and capabilities, giving Arimaa a very fluid feel.
Cons
Con Not a good game for a younger audience
Success is heavily dependent on thinking ahead and planning. Even though the recommended age is 10+, it is not a good game for children who may lack the skills needed to get the most out of the game.
Con Chaotic expansions
Due to the game's popularity, there have been quite a lot of expansions over the years. While you can combine some of them easily, others not so much. It can be quite messy to figure it all out by yourself. There is a guide on the Catan website containing rules for combining expansions.
Con Constant haggling
One of the more prominent characteristics of Settlers of Catan is haggling, which can get tiresome if you're not into that sort of thing. You can expect to be bargaining for resources throughout the whole game, since your placement of villages does not guarantee getting a constant supply of a particular resource.
Con No official two-player rules
There are no official two- player rules thought there are some two-player rules that users have created and can be found online.
Con Requires constant engagement
Arimaa can get out of hand quickly because there’s pretty much no way of predicting how future turns will play out. This is because it’s significantly harder to pinpoint four actions that your opponent might do as opposed to one action in similar games to Arimaa. Due to this the game requires the players to continually pay close attention to what they’re doing, which isn’t inherently bad, but can be a bit problematic for people with shorter attention spans or for people who don't want to take the game too seriously and just play it for fun and socialize meanwhile.
Con Quite long to play
A game of Arimaa is very unpredictable and can often lead to a very long session. The time can vary between 15 minutes and 2 hours, so it’s not great if you’re looking for something that you can quickly grab and play through.
