Clue vs Power Grid
When comparing Clue vs Power Grid, the Slant community recommends Power Grid for most people. In the question“What are the best board games?” Power Grid is ranked 18th while Clue is ranked 35th. The most important reason people chose Power Grid is:
The concepts are pretty easy to grab a hold of (buy power plants, connect different cities together, buy resources for your power plants, then make money and repeat). Each step has strategy involved with it - when you buy power plants you want to diversify from others as resources more in demand cost more - when connecting cities you are looking at pricing but also blocking other players off - you can buy extra resources to boost the price on other players, or buy the bare minimum for that turn etc etc.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Had a movie made out of it
There is a Hollywood movie licensed from the game Clue called Clue. It stars Tim Curry and is frankly fantastic. Go and watch it if you have not already.
Pro Worthwhile lessons for kids to learn
Through the playing of the game Clue children can potentially learn that criminals always get caught for cimes commited as well as learn the process of elimination.
Pro Different editions
There are three different editions to choose from, CLUE THE CLASSIC MYSTERY GAME, CLUE GAME 2013 EDITION
and CLUE GAME.
Pro Easy to understand but still allows for good micromanagement/strategy
The concepts are pretty easy to grab a hold of (buy power plants, connect different cities together, buy resources for your power plants, then make money and repeat). Each step has strategy involved with it - when you buy power plants you want to diversify from others as resources more in demand cost more - when connecting cities you are looking at pricing but also blocking other players off - you can buy extra resources to boost the price on other players, or buy the bare minimum for that turn etc etc.
Pro It's hard for 1 player to hold onto the lead
You know those games where one player has a great start, and nobody can even dream of catching up? That doesn't happen in Power Grid. It balances itself out - the player currently winning goes first when buying power plants (they get only the current selection), and they build new cities last (worst selection) and pay the most for raw materials.
While the game punishes (at least in a way) the leading player, it helps to balance games and make them more fun overall. In addition, you can strategically not build more cities and hold yourself back if you need the advantage.
Pro Very little randomness
There is almost no randomness involved in the game, making achieving mastery of the game about understanding your opponents' plans and working around them.
Cons
Con 2013 edition has new rules and is too easy
Stay away from the 2013 edition as the board has been changed to where all rooms can be reached in a single dice roll (way too easy) as well as rules have been tweaked so more of the cards are known from the beginning (again, making the game too easy). Last but not least the character names have been changed to make them more "hip".
Con No room for creativity
Once you fall behind, there aren't many ways to catch up. Virtually everything can be calculated (only power plants are random), meaning there is little surprise. Once you get started, you keep trucking along the same path until somebody wins.
