When comparing Stratego vs Azul, the Slant community recommends Stratego for most people. In the question“What are the best board games?” Stratego is ranked 23rd while Azul is ranked 48th. The most important reason people chose Stratego is:
Stratego's rules are pretty easy to learn but the beauty is there is so much strategy involved that each game can have wildly different outcomes. Being that there is so much choice in how to strategize every game there is truly a limitless amount of fun to be had.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Simple to learn but utilizes much strategy
Stratego's rules are pretty easy to learn but the beauty is there is so much strategy involved that each game can have wildly different outcomes. Being that there is so much choice in how to strategize every game there is truly a limitless amount of fun to be had.
Pro Creative thinking and playing the other player take a large role
Players can arrange their troops however they like which begins a game of strategy but also a game of playing your opponent. By trying to trick or manipulate the other player the game becomes more in depth as a match of will.
Pro Tactically rich
Apart from the initial setup, luck plays little to no role in the outcome of this game.
You have to try to predict the moves of your opponents while simultaneously thinking about your own moves, in order to win. For example, if you're trying to collect the full set of same-color tiles, you need to be aware if other players are doing the same. There are 20 tiles of each color, and if all players are trying to collect the yellow ones, there might not be enough in rotation for all to succeed.
You get points from placing tiles, and various combinations give you more points. You can lose points if you don't think ahead, and you can also take risks where you lose a few points to gain many more.
Pro Aesthetically pleasing
The game itself is very beautiful. Azul was inspired by the tiles at Alhambra. The design is bright, upbeat and colorful.
Pro Variety of strategy and patterns keep the game from becoming repetitive
There are multiple ways to get points. For example- aiming to get all tiles of the same color or getting the most columns.
If the preset pattern has become too familiar, you can use the other side of the board to create your own pattern. It's completely blank, so you can come up with multiple possible patterns.
Cons
Con Character pictures have to be manually placed
The character pictures have to be manually placed on each individual plastic board piece, which is time consuming and really should have just been done at the factory.
Con Scoring system can be confusing
Scores are counted at the end of each round (when there are no more tiles left in the factory). It's confusing for the following rounds, because you have to count each single tile only once. The scoring system is also confusing in the way that it counts tile combinations. For each adjacent tile, you get an extra point for the row and for the column. It takes a little practice to get use to it.
Con Minor design flaw may cause you to lose a piece right out of the box
When you first open Azul, you'll have to push out the cardboard pieces from a larger sheet of cardboard (as is often the case with many games nowadays), which is not a problem. However, one of the game pieces- the 1st player token- is not easily noticeable at first. Some users have accidentally thrown out this piece in the trash.
