When comparing Space Alert vs Food Chain Magnate, the Slant community recommends Space Alert for most people. In the question“What are the best board games?” Space Alert is ranked 27th while Food Chain Magnate is ranked 38th. The most important reason people chose Space Alert is:
The combination of several CD tracks along with variant card combos and action options ensures that no two games will be the same, making the game widely replayable. If you run out of the official CD tracks, then you can also download the [Space Alert Mission Generator](https://play.google.com/store/apps/details?id=com.boarbeard&hl=en_US) to get some random scenarios, or you can browse the internet for custom missions.
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Pro Each game is unique
The combination of several CD tracks along with variant card combos and action options ensures that no two games will be the same, making the game widely replayable. If you run out of the official CD tracks, then you can also download the Space Alert Mission Generator to get some random scenarios, or you can browse the internet for custom missions.
Space Alert is a cooperative based game, something that is not always the case for board games and can be a refreshing change.
Pro Varying difficulty
Various options can be selected to alter the difficulty level of the game, such as the power of internal and external common threats and serious threats. This makes, for example, the monsters you encounter much stronger, adding a whole new level of required teamwork.
Pro Strong theme
Space Alert has a sci-fi theme to it, and the game executes it perfectly. From the aesthetic look of the game to the actions you take, there’s plenty of science fiction – aliens, spaceships, robots, etc. The soundtrack playing in the background during the planning phase also adds a lot to the immersion. For those that are into more of a science fiction game, Space Alert could easily fit that bill.
Pro Good humor
While slightly morbid, the humor contained in the game and gameplay is quite amusing. The resolution phase is also full of humorous moments as the players watch their actions unfold or fall apart. For example, the tutorial book states that the captain must remember to do the “C” action that represents pressing the spacebar on the ship’s computer to keep the lights on.
Pro 1 - 5 players
Can be played as a single player game, or with up to 4 friends, dividing roles accordingly. If you don’t have a full group of 5 players, then the missing characters are androids, which can be controlled by any player.
Pro Simple rules
The very basics of the game are quite simple. Every player has a role assigned to them – the captain, the communications officer, and the security officer. The players take 12 turns in 10 minutes pre-planning actions while listening to a soundtrack that explains all incoming threats. The action phase is divided into three further parts, each of which has a separate deck of action cards. The soundtrack calls out the threats, the endings of phases, data transfers, and communication disruptions, and you must act accordingly.
After the 10-minute soundtrack is over, all the actions the players planned and coordinated are resolved. If the ship is still alive after that, then the game is won.
Pro Fast gameplay
The game takes around 30 minutes to play through, 10 minutes of which is the intense planning phase with the soundtrack blasting in the background.
Pro No analysis paralysis
Turn speed is dictated by the CD, avoiding some players procrastinating on their turns / keeping the gameplay flowing.
Pro Ranked highly on board game geek
With an average score of 7.5 out of 10 and a rank of 155, Space Alert is a positively reviewed board game.
Pro No alpha-gamer issue
Space Alert effectively evades the popular quarterbacking issue of cooperative board games. There’s simply no way to communicate enough useful information to other players in the 10-minute timeframe, so nobody can control absolutely everything. Everyone must efficiently work together and say what they’ll be doing to take care of the looming threats.
Pro Good components
The components of the game should hold up to multiple plays and regular wear and tear. There are a lot of good quality wooden tokens, and the cards are made of durable cardstock. The gameboard and the tracking boards are also quite thick and should endure well.
Pro Incredibly tense gameplay
Each round in Food Chain Magnate players have the opportunity to compete for various milestones such as first to market a burger, first to hire 3 employees in one turn, or first to cook a pizza. These milestones are only available until the first turn a player completes them, after which point they are removed from the game. However, they provide very powerful bonuses to the players that reach them, leading to very tense rounds as players try to be the only one to unlock their preferred milestones while also completing the milestones that opponents unlock that round.
Pro Food Chain Magnate provides an excellent gaming experience focused around short term tactics and long term startegy
Food Chain Magnate has no randomness from things like dice or random card draws, instead, all of the information in the game is clearly presented on the table at all times for all players to see. This means that players win or lose based on how well they are able to play the game, not based on chance. To succeed, each player will need to find the right mix of tactics and strategy to build their empire.
Con Steep learning curve
Space Alert is not very beginner friendly, and if you don’t properly understand how the game works when you start it up, then you’ll have visible difficulty keeping up with what’s happening in the frantic 10-minute action phase. You’ll also be dragging down the other players because there really isn’t enough time to explain rules when the game is already in progress.
It’s worth reserving an hour to play through the well-designed tutorial book that slowly introduces the complex aspects, so you’ll be ready for the real deal.
Con Requires CD player with speakers
Space Alert is only playable with the included audio CD or downloadable MP3's, without them the game is impossible to play.
Every action you take highly impacts what happens to the rest of the crew, and one tiny misstep can make the whole plan fall apart, which can be frustrating to some. Teamwork and good communication is completely necessary to win.
Con A lot of setup
Space Alert has a lot of pieces to sort through, cards and decks to shuffle and place on the gameboard. It’s not so bad if you decide to play more than one game, but the actual games are very quick in comparison to the amount of setup/takedown time.
Con Can’t be stopped once in progress
Once you press “play” on the 10-minute soundtrack, there’s no interrupting it – no pauses, no rewinds, etc. It’s important to stay focused, not engage in casual banter, and make sure there are no distractions in the background, which can be difficult to manage sometimes.
Con In Food Chain Magnate mistakes tend to compound over time
Because of the heavy strategy emphasis in FCM there aren't many opportunities for players to recover from particularly bad mistakes, leaving them far behind the other players as the game progresses.