When comparing Balderdash vs Arimaa, the Slant community recommends Balderdash for most people. In the question“What are the best board games?” Balderdash is ranked 30th while Arimaa is ranked 31st. The most important reason people chose Balderdash is:
Balderdash has been around since 1984 and has proven itself to be perfect for all kinds of gettogethers. The game is simple and filled with plenty of socialization, bluffing, ridiculous answers, and laughter. Players receive points from other players, so it’s entirely possible to move forward on the gameboard only because of others applauding what you’ve written. Players can often get some laughs and points out of everyone by making their answers little throwbacks to previous answers. When everyone has chosen an answer, the correct one is revealed. This can lead to plenty of hilarious discussions about how another answer appeared more probable.
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Pro A great party game
Balderdash has been around since 1984 and has proven itself to be perfect for all kinds of gettogethers. The game is simple and filled with plenty of socialization, bluffing, ridiculous answers, and laughter.
Players receive points from other players, so it’s entirely possible to move forward on the gameboard only because of others applauding what you’ve written. Players can often get some laughs and points out of everyone by making their answers little throwbacks to previous answers.
When everyone has chosen an answer, the correct one is revealed. This can lead to plenty of hilarious discussions about how another answer appeared more probable.
The game is very easy to teach and accessible because there really isn’t much to it. The basics are straightforward – you take a card, roll dice, and choose the category on the card that matches the rolled number (if a player rolls 6, they can choose the category). Then you say whatever is written under the category to the other players – a word that requires a definition, a movie that needs its plot, etc. While the players are writing their answers, you write down the real one. Once everyone has handed in the answers, you read them aloud. Then the players vote, and you write down which player voted for who. After that points are distributed.
If nobody managed to guess the correct answer, then the “dasher” (the person reading the answers) receives three points which translates to three moves on the gameboard. If a player’s written answer was correct or very close, they receive three points and their answer is not read aloud with the others. Otherwise players receive a point for every other player voting for their answer. Two points are given to whoever guesses the correct one. The first person to reach the finish space on the gameboard wins.
Pro Decent replayability
You will never play the same game of Balderdash twice. The box of the game includes 280 cards with 5 categories on each. Even if you manage to draw the same card in a different game, chances are the dice roll will make you read out a different category anyway.
Pro Allows one to be creative
When writing down answers the player gets to be as creative as they like and the game tends to encourage silly as well as ridiculous answers.
Pro Good with larger groups
The description says 2-6 players but it's really fun with a group of 4+, if more than 6 just pair up the players and it will still be a hilarious time.
Pro Easy to learn
Arimaa is a game suitable for both young and old, it was made to be intuitively simple but with a lot of depth. Even the setup follows this premise - you set up the figures in two rows like in chess, but you can place them in any way you like.
The rules are simple – in your turn you have four actions. You can either move a figure four times, move four figures one time, or do any combination in between. All figures can move forwards, backwards, and sideways apart from rabbits who can’t go backwards.
You can use two actions on a stronger piece to push or pull your opponents’ weaker figures. These stronger figures also “freeze” adjacent weaker pieces, preventing them from moving unless there’s a friendly piece next to them. If a figure happens to walk into one of the four trap squares or get pushed/pulled into one without a friendly piece next to it, then it is removed from the game. The first player to get a rabbit to reach the opposing side wins. The game can also be won by removing or immobilizing all your opponent’s rabbits.
Pro Active online community
The official site of Arimaa is quite lively and features reviews, downloads, the latest news, an active public forum, and much more. There’s even an online gameroom, so you can play Arimaa against computers or other people in either turn-based or real-time games. There are many people online, so it shouldn’t be a problem to find a game.
Pro Can be played with a chess set
In case you don't want to purchase the gameboard made by Z-Man Games, you can use the components of a regular chess set. It also helps if you have four coins to mark the trap squares. You probably already have the equipment you need.
Pro Fluid gameplay
The 4 moves per turn gives Arimaa's tree of possible moves a very high branching factor. (It was invented for AI programmers as a game more difficult to program for than chess, but easier than Go). You can't think several turns ahead like chess (the space of possibilities is too big), instead you have to think in terms of distances and capabilities, giving Arimaa a very fluid feel.
Con Highly group dependent
The game requires people to understand it, socialize, be engaged, and have fun with it. If a person isn’t really invested into making creative answers, or just isn’t particularly good at Balderdash, then it can be very easy to spot which answers are incorrect right off the bat, which kind of ruins the experience.
Similarly, if a player is just unfamiliar with the game or maybe just learned it, then their experience also won’t be as fun and pleasant as that of an experienced player who knows the ins and outs of the game. For example, the way the correct answers are formulated, common tendencies, etc.
Con Not suitable for younger children
Balderdash might not be the best fit for children under the recommended age of 12. It’s a smart game that requires some higher language comprehension and general knowledge of many things, for example, movie plots and laws, to be able to effectively bluff as you write and formulate your answers.
Con Not fun with two people
The game devolves into a pure guessing game when played by two people. The gameplay consists of one player writing down the false answer and the true answer and making the other person guess which one is correct. While it keeps some of the bluffing elements, it really takes a lot of the laughter and light-heartedness out of Balderdash.
Con Components included are very sparse
Balderdash, for its price should include more in the box as not even including pencils means the game can not be played without outside equipment.
Con Requires constant engagement
Arimaa can get out of hand quickly because there’s pretty much no way of predicting how future turns will play out. This is because it’s significantly harder to pinpoint four actions that your opponent might do as opposed to one action in similar games to Arimaa. Due to this the game requires the players to continually pay close attention to what they’re doing, which isn’t inherently bad, but can be a bit problematic for people with shorter attention spans or for people who don't want to take the game too seriously and just play it for fun and socialize meanwhile.
Con Quite long to play
A game of Arimaa is very unpredictable and can often lead to a very long session. The time can vary between 15 minutes and 2 hours, so it’s not great if you’re looking for something that you can quickly grab and play through.