When comparing Balderdash vs Lords of Waterdeep, the Slant community recommends Balderdash for most people. In the question“What are the best board games?” Balderdash is ranked 28th while Lords of Waterdeep is ranked 32nd. The most important reason people chose Balderdash is:
Balderdash has been around since 1984 and has proven itself to be perfect for all kinds of gettogethers. The game is simple and filled with plenty of socialization, bluffing, ridiculous answers, and laughter. Players receive points from other players, so it’s entirely possible to move forward on the gameboard only because of others applauding what you’ve written. Players can often get some laughs and points out of everyone by making their answers little throwbacks to previous answers. When everyone has chosen an answer, the correct one is revealed. This can lead to plenty of hilarious discussions about how another answer appeared more probable.
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Pro A great party game
Balderdash has been around since 1984 and has proven itself to be perfect for all kinds of gettogethers. The game is simple and filled with plenty of socialization, bluffing, ridiculous answers, and laughter.
Players receive points from other players, so it’s entirely possible to move forward on the gameboard only because of others applauding what you’ve written. Players can often get some laughs and points out of everyone by making their answers little throwbacks to previous answers.
When everyone has chosen an answer, the correct one is revealed. This can lead to plenty of hilarious discussions about how another answer appeared more probable.
The game is very easy to teach and accessible because there really isn’t much to it. The basics are straightforward – you take a card, roll dice, and choose the category on the card that matches the rolled number (if a player rolls 6, they can choose the category). Then you say whatever is written under the category to the other players – a word that requires a definition, a movie that needs its plot, etc. While the players are writing their answers, you write down the real one. Once everyone has handed in the answers, you read them aloud. Then the players vote, and you write down which player voted for who. After that points are distributed.
If nobody managed to guess the correct answer, then the “dasher” (the person reading the answers) receives three points which translates to three moves on the gameboard. If a player’s written answer was correct or very close, they receive three points and their answer is not read aloud with the others. Otherwise players receive a point for every other player voting for their answer. Two points are given to whoever guesses the correct one. The first person to reach the finish space on the gameboard wins.
Pro Decent replayability
You will never play the same game of Balderdash twice. The box of the game includes 280 cards with 5 categories on each. Even if you manage to draw the same card in a different game, chances are the dice roll will make you read out a different category anyway.
Pro Allows one to be creative
When writing down answers the player gets to be as creative as they like and the game tends to encourage silly as well as ridiculous answers.
Pro Good with larger groups
The description says 2-6 players but it's really fun with a group of 4+, if more than 6 just pair up the players and it will still be a hilarious time.
Pro Gameplay grows more complex over time
Limited options are available at the beginning of the game. There's only a few pieces in play along with quest cards that give simple, concrete goals. However, gameplay grows more complex as buildings are added and new quests become available. For example, where to move your agents, which opponent to interrupt by playing intrigue cards, and which kind of quests you focus on are goals that will shift and evolve as the game progresses.
Pro Quick gaming sessions
Each game is only eight rounds and can be played in an hour or two.
Pro Dungeons and Dragons in reverse
Based on DnD lore, but you're the one setting quests instead of going on them. It's fun to feel like a powerful Lord ordering your agents around and making them complete quests for your own benefit.
Pro Easy to teach new players how to play
Within a few turns, even new players should be able to understand the basic mechanics. You move your agents around the board, complete quests with them, and get points based on the difficulty of the quest. Whoever is able to gain the most points by the end of the 8th round wins. Thanks to the simple rules and the game's easy-to-understand nature, this makes it very approachable for all skill levels.
Pro Intrigue cards add a huge element of player interaction
The player interaction aspects of Lords of Waterdeep stem from the aptly named Intrigue cards. By moving your agents to a special area of the game board, you are able to bring one of these cards into play. They let you do such things as steal money or resources from other players, force your opponents onto a mandatory quest, sabotage their current quest in progress, or even temporarily bend the rules of the game. Choosing which opponent you're going to sabotage and how you're going to do it can result in plenty of in-game interactions with your fellow players.
Pro Fun to mess with your friends
While completing your own quests, you have the opportunity to sabotage your opponents' quests with disruption cards. This makes it harder for them to complete their quests and even steal their money/resources. There are also mandatory quests that can be forced onto your opponents, which means they must complete that quest before they can take on any new ones. These can lead to many humorous and interesting moments with your friends as you attempt to prevent each other from progressing in devious and devastating ways.
Pro Great presentation
The game board is sturdy and the pieces are colorful. Even the currency comes in the form of cardboard Waterdeep coins which really help sell the D&D theme. The rule book is loaded with pictures and illustrations. Overall, everything is presented very nicely. There's even a handy plastic mold to neatly put everything away when you're finished playing and keep everything in good shape.
Con Highly group dependent
The game requires people to understand it, socialize, be engaged, and have fun with it. If a person isn’t really invested into making creative answers, or just isn’t particularly good at Balderdash, then it can be very easy to spot which answers are incorrect right off the bat, which kind of ruins the experience.
Similarly, if a player is just unfamiliar with the game or maybe just learned it, then their experience also won’t be as fun and pleasant as that of an experienced player who knows the ins and outs of the game. For example, the way the correct answers are formulated, common tendencies, etc.
Con Not suitable for younger children
Balderdash might not be the best fit for children under the recommended age of 12. It’s a smart game that requires some higher language comprehension and general knowledge of many things, for example, movie plots and laws, to be able to effectively bluff as you write and formulate your answers.
Con Not fun with two people
The game devolves into a pure guessing game when played by two people. The gameplay consists of one player writing down the false answer and the true answer and making the other person guess which one is correct. While it keeps some of the bluffing elements, it really takes a lot of the laughter and light-heartedness out of Balderdash.
Con Components included are very sparse
Balderdash, for its price should include more in the box as not even including pencils means the game can not be played without outside equipment.
Con Not enough winning strategies
The main objective is to gain as many points as possible by having your agents/workers complete quests. There's not much in the way of strategy due to this one win condition. In almost all cases, the game will simply be won by the player who can tackle quests the most efficiently while dealing with anything their opponents throw at them.
Con Might not appeal to veteran gamers
The game systems are rather plain and basic, and it doesn't bring much new to the genre. It may not be appealing to veteran gamers as the gameplay is not very deep when compared to other similar games.
Con Can cause arguments
Having to plead with your friends not to interrupt your quest flow can result in many arguments. Having an opponent play an intrigue card on you, especially the mandatory quest card, can completely ruin your chance at winning. It's easy to get frustrated with other players, especially if you feel like you're being unfairly targeted or teamed up against repeatedly.