When comparing Dead of Winter Crossroads vs Agricola, the Slant community recommends Dead of Winter Crossroads for most people. In the question“What are the best board games?” Dead of Winter Crossroads is ranked 16th while Agricola is ranked 24th. The most important reason people chose Dead of Winter Crossroads is:
Sometimes performing an action can be risky. Typically, when moving or attacking you need to roll the 'exposure die' (you could get frostbite, receive a zombie bite, or have nothing happen). This means that it can be risky moving around to different locations. Each location has its own strengths and weaknesses, with some being very rewarding. Deciding whether or not the move is worth the risk makes it a very exciting system where you'll always be weighing the benefits and drawbacks of every single movement.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Exciting risk-reward system
Sometimes performing an action can be risky. Typically, when moving or attacking you need to roll the 'exposure die' (you could get frostbite, receive a zombie bite, or have nothing happen). This means that it can be risky moving around to different locations. Each location has its own strengths and weaknesses, with some being very rewarding. Deciding whether or not the move is worth the risk makes it a very exciting system where you'll always be weighing the benefits and drawbacks of every single movement.
Pro Lots of tough choices to make on a personal level
All players attempt to survive together, fending off zombies, gathering supplies, and working towards a common goal. However, each player also has their own secret side-objective ranging from saving the most survivors to hoarding certain items and even betraying the group. Playing for the survival of the group while also juggling your own secret goals can result in many tough personal choices. Do you share resources with the group or keep them for yourself? Do you go off and scavenge supplies for personal gains even it means leaving the group weakened? Do you save that survivor or just let them die because it's one more mouth to feed?
Pro Survivalist theme of the game is very well integrated
The survivalist theme shines through in each and every tough decision, gameplay system, and objective the game throws at you. Most of the world is dead, the environment is extremely hostile, there are zombies everywhere, and one wrong move can be the difference between survival and death for you and/or your group. Do you work towards the goal of the group, or do you sabotage them for personal gains? Do you hoard resources or share? There is an endless list of choices that have to be made. Overall, it really feels like a true survival situation that sucks you in.
Pro Random scenarios and decisions add replayability
There are a couple of gameplay mechanics that add a very random and deadly element to the game that really affect how the game plays out. Since they are completely random card draws, each game session will be unique its own way.
At the start of each player's turn, another player draws a 'crossroads' card for that player. Each crossroads card has a trigger - sometimes it is triggered by an action that they player could take, where they are located, or which players are in the game. These cards typically offer a choice between two options, and can drastically sway the game for better or worse.
Also, each turn a 'crisis card' is flipped, showing the current crisis for that turn. If the players can't work together to overcome the crisis (or the betrayer sabotages it) really bad things happen which put the whole group in immediate danger.
Pro Unpredictable actions help keep things exciting
Most actions (searching, moving, etc) are based on a random dice roll, making it very difficult to plan ahead. Instead of a set number of actions per turn, you get one dice plus one additional dice for each character you control. Based on what you roll on the dice, you will be able to perform various actions. Since you're working within the constraints of each roll, each turn will present new opportunities or setbacks. This helps things stay exciting throughout.
Pro Great for quick games
Each game lasts about one to two hours, making it a great game for when you want to get involved in deep game that doesn't overstay its welcome.
Pro Easy to explain, but very difficult to master
The basic premise in Agricola is simple: players take one of their two starting people and, in turn order, use it to select an action. Once an action is selected, it can not be chosen by other players. After everyone has placed their first worker players place their second, again in turn order, followed by 3rd, 4th, and 5th, if applicable. However, the difficulty in Agricola comes from the relatively limited number of action slots available and the sheer number of things players are trying to accomplish over the 14 rounds of the game.
Pro Has expansions that can add more depth and variety to the game
Players can purchase the expansion, Farmers on the Moor, to add more gameplay options and strategic depth or they can purchase additional card packs to add variety to the minor improvement and occupation decks. This helps keep the game from getting stale and encourages multiple plays to try and experience everything this game has to offer.
Pro High player interaction for this type of game
The very limited number of actions available to take each round, combined with most resources only being available at 1 or 2 spots means that players are regularly interfering with eachother's plans and constantly being forced to reevaluate their strategy after an opponent blocks them. This leads to high amounts of player interaction and keep you very engaged in the game instead of focusing solely on your player board.
Cons
Con It may be long and slow, with unexperienced players
As with many board games, new players may have trouble comprehending all the rules. Additionally, sometimes tough decisions need to be made. Newer players won't be aware of the nuances behind every choice and may need things explained to them.
Con Limited actions, especially towards end game
Some of the rules and effects completely discourage movement, such as an unlucky exposure roll that could cost you the game. Near the end game, zombies may fill up in an area and make it very difficult to clear them out, effectively reducing the map size and your access to resources.
Con Predictable enemies
The zombies are very predictable. You know when and where they will spawn, as well as who they will attack.
Con Can be a very punishing game for new players
Even players who love Agricola regularly joke that its name should be Misery Farm. This is because everything that you fail to do will cost you points, yet it is very difficult to do some of everything. This means that new players have a very low chance of beating someone experienced since they won't fully now what to expect as the game goes on and how to plan for it.