When comparing Zombicide vs Sheriff of Nottingham, the Slant community recommends Zombicide for most people. In the question“What are the best board games?” Zombicide is ranked 25th while Sheriff of Nottingham is ranked 44th. The most important reason people chose Zombicide is:
There are additional sets available ranging from new survivor cards to different enemy miniatures, more game tiles, etc. There is also a medieval version - Black Plague - which offers an alternate settings and slight rule/weapon changes.
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Pro Lots of expansions
There are additional sets available ranging from new survivor cards to different enemy miniatures, more game tiles, etc.
There is also a medieval version - Black Plague - which offers an alternate settings and slight rule/weapon changes.
Prison Outbreak, Toxic City Mall, and Angry Neighbors are all expansion packs you can add to the base game. Extras such as Dog Companions, Zombie Dogz, and VIP (very infected people) add new figures, figures, and equipment. There is also a new version: Black Plague which takes place in a medieval setting (expansion coming in June)
Pro Quality components
The game comes with a bunch of miniatures, all molded out of plastic and have nice detailing as well as individual looks. The cardboard game cards, etc also have a solid think feel to them as well as colorful and illustrative art printed on them with the cards even being double sided. The amount of pieces and the quality of there craftsmanship definitely give a feeling of robustness that earns the game its high price ($89 retail).
Pro Co-op play
Teamwork is essential to completing your objectives - some players will level up towards ranged combat, while others move about quickly. Not all players will be able to open the required doors, and you level up individually but don't let one player level up much faster than the others - zombies seem to thrive off success.
Pro Great party game
“Sheriff of Nottingham” is a great game for providing some action and laughs at a smaller get-together, which is to be expected from an easy game that revolves around light roleplay, random banter, and lying and bribing your way to victory.
While not necessarily a roleplaying game, sometimes players can’t help but change their voice when taking on the role of the sheriff and threatening the merchants. The same principle works the other way around – merchants tend to come up with witty excuses when trying to bribe the sheriff or pass their stock as legitimate. All of this can lead to some hilarious and memorable moments.
Pro Simple to understand
"Sheriff of Nottingham" makes for a great gateway game because of how easy the rules are. Even children can understand the main gist quite easily. The game revolves around managing your hand, collecting sets, and lying straight to the sheriff's face.
Every turn the players discard and redraw cards from discard piles and the deck and maintain 6 cards in-hand. The players then choose 1-5 cards, place them in a burlap sack, and declare them to the player taking the role of the sheriff by saying how many cards of one type are in the sack, but the only thing that must be truthful is the number of goods - the actual contents can be contraband or different types of goods. For example, a player says that their sack contains 3 chickens, whereas it actually contains 2 chickens and a crossbow.
It is up to the sheriff to decide who is inspected and who is let in. If the sheriff catches a merchant trying to bring in contraband or different goods than he declared, then that merchant must pay the sheriff the penalty price written on the cards. If the sheriff inspects the bag of a truthful merchant, then the sheriff must compensate the penalty to the player and let the goods go to the merchant stand.
The game is won by the player who has accumulated the most wealth after every player has been the sheriff two times (three times if playing with three players).
Pro Quality components
The components are all well-made and should hold up to regular wear and tear and even an accidental drop now and then. The game consists of gold coins, merchant stand boards, and a Sheriff marker made from thick cardboard, cards made of durable cardstock, merchant bags made of dense fabric, and a useful foamcore card insert for holding the cards during the gameplay.
Pro Useful mobile app
Arcane Wonders have made a free mobile companion app for “Sheriff of Nottingham” that helps with keeping the time of inspections if you’re playing with a time limit, keeping score of your finances and who is in the lead, and providing an atmosphere with ambient sounds and voice-acted audio comments.
If you just want to make the game funnier, you can pay 3$ for the “Merchant Fun Pack” to get a clickable soundboard and unlock over 70 more audio comments to spam throughout the game, featuring such highlights as “COUGH Contraband COUGH COUGH” or “Crossbows are illegal, right?”.
Con Error filled rulebook
The packaged rulebook is not only filled with errors and typos but is also missing a lot of pertinent information to the gameplay. Luckily there is an updated version as a PDF download on the publishers site that has the extra content the printed version is missing.
Con Very group dependent
The game will not fit every group due to the social nature of it. It's a whole different game when played with children, adults, or more introverted people. The personalities of people greatly influence the banter, the roleplay, the bribery, and the negotiation parts, which are core aspects of "Sheriff of Nottingham".
Moreover, if players choose not to engage in the more cutthroat side of the gameplay (bribery, lying, etc.), the game gets boring very fast. "Sheriff of Nottingham" is all about bluffing, and if you take that part of the game out entirely then it just becomes a card game where people race for the most points.
Con Not greatly replayable
The game manages to keep the players excited for the first few plays, but it easily loses its charm after you play it more than ten times or so. It starts to feel samey even when played a few times in a row.
The variations of the game don't really impact the replayability either - they only add a little bit of difficulty, for example, you can add a time limit, make players have 7 cards in-hand, remove some cards from the deck, or play with "royal goods", which are basically cards that are counted as contraband but add to your legal good count at the end of the game.