When comparing Zombicide vs A Game of Thrones: The Board Game (Second Edition), the Slant community recommends A Game of Thrones: The Board Game (Second Edition) for most people. In the question“What are the best board games?” A Game of Thrones: The Board Game (Second Edition) is ranked 11th while Zombicide is ranked 25th. The most important reason people chose A Game of Thrones: The Board Game (Second Edition) is:
Like Risk, but with more planned strategy in stead of luck by throwing dice. Tactics are planned out ahead of time (instead of turn by turn in Risk) and then they are laid out turn by turn depending on placement.
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Pros
Pro Lots of expansions
There are additional sets available ranging from new survivor cards to different enemy miniatures, more game tiles, etc.
There is also a medieval version - Black Plague - which offers an alternate settings and slight rule/weapon changes.
Pro Replayability
Prison Outbreak, Toxic City Mall, and Angry Neighbors are all expansion packs you can add to the base game. Extras such as Dog Companions, Zombie Dogz, and VIP (very infected people) add new figures, figures, and equipment. There is also a new version: Black Plague which takes place in a medieval setting (expansion coming in June)
Pro Quality components
The game comes with a bunch of miniatures, all molded out of plastic and have nice detailing as well as individual looks. The cardboard game cards, etc also have a solid think feel to them as well as colorful and illustrative art printed on them with the cards even being double sided. The amount of pieces and the quality of there craftsmanship definitely give a feeling of robustness that earns the game its high price ($89 retail).
Pro Co-op play
Teamwork is essential to completing your objectives - some players will level up towards ranged combat, while others move about quickly. Not all players will be able to open the required doors, and you level up individually but don't let one player level up much faster than the others - zombies seem to thrive off success.
Pro Excellent game design
Like Risk, but with more planned strategy in stead of luck by throwing dice. Tactics are planned out ahead of time (instead of turn by turn in Risk) and then they are laid out turn by turn depending on placement.
Pro Nerve-racking
The game is extremely intense. Shouldn't be played on an empty stomach!
Pro Good replayability
Every time it is different, more or less players matters a lot in the gameplay which effects how the game plays each time.
Cons
Con Error filled rulebook
The packaged rulebook is not only filled with errors and typos but is also missing a lot of pertinent information to the gameplay. Luckily there is an updated version as a PDF download on the publishers site that has the extra content the printed version is missing.
Con Takes a long time to learn and play
The gameplay is very deep and interesting, but it involves a lot of mechanics and rules. You only have a certain amount of action tokens, and you can't always use the more powerful actions (you need to be a certain rank on the track), and there's a bunch of other things you need to think about constantly. There are tons of little mechanics you need to learn first before you can actually enjoy the game (and that will probably take a playthrough or 2, which is about 5 hours...especially if you're reading the rulebook).
Con Flares can be fustrating
As one of your action tokens, you can use a flare, which interrupts another action token of an opposing player. While useful, they do nothing besides slow down the game (for example, if the Lannisters keep flaring the Greyjoy's ships then they're stuck where they are and the Greyjoys can't do anything about it, essentially rendering them useless).