When comparing Never Alone (Kisima Ingitchuna) vs Alice: Madness Returns, the Slant community recommends Never Alone (Kisima Ingitchuna) for most people. In the question“What are the best games on Steam with a female protagonist?” Never Alone (Kisima Ingitchuna) is ranked 10th while Alice: Madness Returns is ranked 35th. The most important reason people chose Never Alone (Kisima Ingitchuna) is:
Never Alone is an actual collaboration work of top industry devs, an educational group and actual Alaskan natives. Ideally this is supposed to give the game a more genuine story and background while also staying educational and fun.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Collaboration of veteran gaming devs an educational group and Alaskan natives
Never Alone is an actual collaboration work of top industry devs, an educational group and actual Alaskan natives. Ideally this is supposed to give the game a more genuine story and background while also staying educational and fun.
Pro Videos that tell true stories accompany sections in the game
At many points in the game a player will unlock videos that tell true stories that directly relate to what is happening in the game.
Pro Interactive folklore
Being that the game wes helped developed by actual Alaskan natives, the folklore of the game holds a lot off weight that gets you right in the feels.
Pro Good story
The story is about the psychological problems of Alice in relation to her past. Throughout the game you collect the pieces of the puzzle that is Alice's story and eventually you uncover the truth.
Pro Smart coincidences
There are several times a person or a statement in Wonderland perfectly represents a real situation and it's effects. This is a sign of
an intelligent and hard work for this game.
The Dollmaker is a perfect example for this. The word Doll-maker is associated with the evil man and truth behind him and what he really does.
Pro Trippy art style
The art style of Alice: Madness Returns is a very psychadelic kind of fantasy art style that revolves around the theme of Alice in Wonderland, albeit with a darker approach.
Cons
Con Difficulty spikes 90 minutes in
The game spikes its difficulty at around the 90 minute mark, whether this is on purpose to stay true to life (in that some points in life are not fun and difficult to get through) or is just bad design is probably up to the player to decide.
Con Transition from game to videos feels disjointed
It almost feels like the player is interupted when a video unlocks and definitely feels disjointed to leave the gameplay to then watch another video.
Con Repetitive
The gameplay tends to get repetitive after a while. The campaign is around 15 hours long on average, although it's always about puzzles and pretty generic combat that's essentially just knife combat and a peppermill that functions as a sort of gatling gun.