When comparing Never Alone (Kisima Ingitchuna) vs Alien: Isolation, the Slant community recommends Never Alone (Kisima Ingitchuna) for most people. In the question“What are the best games on Steam with a female protagonist?” Never Alone (Kisima Ingitchuna) is ranked 10th while Alien: Isolation is ranked 13th. The most important reason people chose Never Alone (Kisima Ingitchuna) is:
Never Alone is an actual collaboration work of top industry devs, an educational group and actual Alaskan natives. Ideally this is supposed to give the game a more genuine story and background while also staying educational and fun.
Specs
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Pros
Pro Collaboration of veteran gaming devs an educational group and Alaskan natives
Never Alone is an actual collaboration work of top industry devs, an educational group and actual Alaskan natives. Ideally this is supposed to give the game a more genuine story and background while also staying educational and fun.
Pro Videos that tell true stories accompany sections in the game
At many points in the game a player will unlock videos that tell true stories that directly relate to what is happening in the game.
Pro Interactive folklore
Being that the game wes helped developed by actual Alaskan natives, the folklore of the game holds a lot off weight that gets you right in the feels.
Pro Excellent atmospheric sound
With minimal music, this game generates much of it's atmosphere from the miscellaneous background noises. The audio generally in the forefront is the titular Alien, which loudly thumps along the ground and through vents. This game also uses directional audio as a tool both for and against the player. It uses it to scare the player, but it simultaneously gives the player more information to survive with.
Pro Beautiful graphics
Aesthetically, this game nails the look and feel of the original film. Both well optimized and incredibly beautiful, this game is a graphical marvel.
Pro Useful tools throughout
The game provides you with many tools and weapons to assist you along the way. Some items you may only find a use for once or twice, but you'll be glad to have them.
Pro Creates a lot of tension
Intelligent A.I. is capable of keeping the game unpredictable. As soon as the Alien starts stalking the player, the game can easily become tense with player never knowing what the Alien will do since the majority of interactions with it are completely unscripted. Especially in VR, you get the feeling like you are actually being hunted.
Pro Excellent, nostalgic design
Environmental design very closely resembles Ridley Scott's Alien. It has the same retro design of the computers as well as a chilling soundtrack. It still works well in the modern age too - the 3D is on point, and the designers have gone into detail. If you dare to spend time exploring, it's a very cool experience wandering around a spaceship and looking out into space.
Cons
Con Difficulty spikes 90 minutes in
The game spikes its difficulty at around the 90 minute mark, whether this is on purpose to stay true to life (in that some points in life are not fun and difficult to get through) or is just bad design is probably up to the player to decide.
Con Transition from game to videos feels disjointed
It almost feels like the player is interupted when a video unlocks and definitely feels disjointed to leave the gameplay to then watch another video.
Con Frustratingly difficult at times
Some segments of the game can be frustratingly difficult or even unfair at higher difficulty settings.
Con Unrealistic teleporting alien
The alien will somehow always be somewhat near you no matter how stealthy you are. This does maintain the game's difficulty, but it can seem unfair putting all this work into not getting heard only to have the alien pop out of the nearest vent.
Con The game progresses slowly, and you can lose interest
The game is too long and quickly loses its charm and tense feelings as the game drags. Too many hours of even the best game can become a chore more than an enjoyable experience. Whats worse is that a bunch of the length is incessant back tracking, which frankly is just a lazy way to prolong a game.