When comparing Old School Reference and Indexing Compilation (OSRIC) vs Basic Dungeons & Dragons 5th Edition, the Slant community recommends Old School Reference and Indexing Compilation (OSRIC) for most people. In the question“What are the best tabletop RPGs?” Old School Reference and Indexing Compilation (OSRIC) is ranked 32nd while Basic Dungeons & Dragons 5th Edition is ranked 47th. The most important reason people chose Old School Reference and Indexing Compilation (OSRIC) is:
OSRIC is based on the well-known 1st edition of Advanced Dungeons & Dragons, arguably the most popular RPG of all time. It doesn't stick to is slavishly, though, but instead brings in a few innovations from the later "d20 SRD" to regularize the system a bit and fill in some of the gaps. It is, however, still very much a 1980s system.
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Pros
Pro AD&D 1E aligned to d20 SRD
OSRIC is based on the well-known 1st edition of Advanced Dungeons & Dragons, arguably the most popular RPG of all time. It doesn't stick to is slavishly, though, but instead brings in a few innovations from the later "d20 SRD" to regularize the system a bit and fill in some of the gaps. It is, however, still very much a 1980s system.
Pro Bounded Accuracy
Bounded Accuracy is a core design ideal of 5th Edition. In short, it means the numbers don't get too big; this lets weak challenges remain relevant for longer, and strong ones become survivable sooner. In practice, it also places more focus on a character's inherent abilities and less on magical equipment than has been the case in recent editions.
Pro Easiest tabletop RPG to find someone to play with
As D&D is the largest tabletop RPG franchise and played by most people, it is the easiest tabletop RPG to find players for.
Pro Encourages character immersion
Numerous core aspects of 5th Edition exist solely to encourage thinking in-character, including mechanical rewards for good roleplay and detailed character backgrounds with lasting effects in the game.
Pro Minimal but versatile rules
5th Edition strikes an impressive balance in keeping the rules simple without limiting the creativity of players.
Cons
Con Complex and inconsistent rules
There is no "general system" for doing things in the game - everything is a special case. This can result in a lot of page-flipping to find the particular rules for something, and in problems for new GMs who don't yet know the system well, or who aren't comfortable with improvising.
Con Lacks variety in various areas
In order to make the character creation fast and relatively simple in-depth customization options have been excluded from the basic ruleset. There's also a limited selection of character options (just 4 classes with a single sub-class), monsters, magic items, etc. The variety is to be found in the full game.
Con Still puts too much emphasis on spellcasters
The sword and sandal brigade, as well as the ever undervalued and undersupported Ranger class (Arcane Archer is under Fighter, not Ranger, where it belongs!), are still second fiddle to the magic slingers and rogues who are always overpowered.
Con Too easy to fall into the meatgrinder trap
Roleplaying falls by the wayside too easily as the murder-hobo set are catered to! Of course, it's also about the DM, however, majority of players want combat and that is exactly what D&D likes to provide - along with the archetypal and archetypical meat-grinder dungeon fest.