When comparing Star Wars RPG by Fantasy Flight Games vs Basic Dungeons & Dragons 5th Edition, the Slant community recommends Star Wars RPG by Fantasy Flight Games for most people. In the question“What are the best tabletop RPGs?” Star Wars RPG by Fantasy Flight Games is ranked 18th while Basic Dungeons & Dragons 5th Edition is ranked 47th. The most important reason people chose Star Wars RPG by Fantasy Flight Games is:
Rather than focus on combat encounters and character stats, Fantasy Flight Games system allows the group to focus on telling a great Star Wars story. The players and the GM alike are major contributors due to FFG's unique system and dice mechanics.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Story focused instead of combat focused
Rather than focus on combat encounters and character stats, Fantasy Flight Games system allows the group to focus on telling a great Star Wars story. The players and the GM alike are major contributors due to FFG's unique system and dice mechanics.
Pro Drives improvisation through its die roll mechanics
The die roll mechanic leads to more than just a simple success and failure. The result often requires positive and negative side effects; sometimes dramatic ones! Very rewarding with a GM who's good at making stuff up on the spot.
Pro Super-customizable character creation system
The Star Wars RPG's point-buy system allows characters to easily gain skills outside their career while still making each build feel unique. Focused builds are rewarded, but, in the narrative system, min/maxed characters are no more overpowered than their (equally rewarded) all-around counterparts. Players can easily create a bounty hunter, ambassador, or mystic, or even all of them in one character. Rigid classes ("I am a cleric") are a thing of the past. Your character is no longer defined by such constraining borders—he is what you want him to be. The level-less system places literal millions of possibilities at your fingertips.
Pro Set in the Star Wars Universe
The Star Wars Universe is arguably one of the largest and most beloved in the world, and this RPG captures it's depth and diversity very well. Players can choose from hundred of class and specialization combinations for creating unique characters and stories set in classic Star Wars settings, or create entirely new worlds and stories.
Pro Now available in setting free format with Genesys
Pro Easier to play online
Because the Star Wars RPG focuses more on story and role play and less on combat, maps and hard stats, it is easier to play online using Voice Software like Skype, Google Hangouts or Discord. There are also online platforms such as Roll20 that allow for digital dice rolls and resources.
Pro Bounded Accuracy
Bounded Accuracy is a core design ideal of 5th Edition. In short, it means the numbers don't get too big; this lets weak challenges remain relevant for longer, and strong ones become survivable sooner. In practice, it also places more focus on a character's inherent abilities and less on magical equipment than has been the case in recent editions.
Pro Easiest tabletop RPG to find someone to play with
As D&D is the largest tabletop RPG franchise and played by most people, it is the easiest tabletop RPG to find players for.
Pro Encourages character immersion
Numerous core aspects of 5th Edition exist solely to encourage thinking in-character, including mechanical rewards for good roleplay and detailed character backgrounds with lasting effects in the game.
Pro Minimal but versatile rules
5th Edition strikes an impressive balance in keeping the rules simple without limiting the creativity of players.
Cons
Con You need custom dice, and they take some getting used to
This game doesn't use the regular dice so common in most RPGs, but requires the use of a special set of dice that only Fantasy Flight sells. It's kinda pricey, and it takes some getting used to the weird symbols on the dice. There is a die roller app. Of course, some people come to love the custom dice (no more automatic 1-or-20 successes or fails).
Con All the worst money-grabbing faults in RPG design incorporated here
Multiple, nearly redundant corebooks. Supplements are high on price and low on content. It even has custom dice. Fans should be able to apply for a second mortgage at the fantasy flight website.
Con Very little digitally distributed content
While Fantasy Flight has added a few digitally distributed(PDF) resources that are all free; such as character sheets, pre-generated characters and campaigns; there are no official digital versions available for any of their print materials.
Con Three flavoured "separated" subvariants for smuggler theme, rebel stories and Jedi path
A lot of redundant text in the there "corebooks". The rest of the subgames lines are similar structured with in depth class type rule books. Patterns of the lines are very similar: Core book, beginner box, class types expansions and adventures books. You can mix the variants. Rules are compatible.
Con The old WEG edition is so much better
This is clunky and doesn't create a heroic STAR WARS feel.
Con Lacks variety in various areas
In order to make the character creation fast and relatively simple in-depth customization options have been excluded from the basic ruleset. There's also a limited selection of character options (just 4 classes with a single sub-class), monsters, magic items, etc. The variety is to be found in the full game.
Con Still puts too much emphasis on spellcasters
The sword and sandal brigade, as well as the ever undervalued and undersupported Ranger class (Arcane Archer is under Fighter, not Ranger, where it belongs!), are still second fiddle to the magic slingers and rogues who are always overpowered.
Con Too easy to fall into the meatgrinder trap
Roleplaying falls by the wayside too easily as the murder-hobo set are catered to! Of course, it's also about the DM, however, majority of players want combat and that is exactly what D&D likes to provide - along with the archetypal and archetypical meat-grinder dungeon fest.