When comparing Dungeons & Dragons 4th Edition vs Cyberpunk 2020, the Slant community recommends Cyberpunk 2020 for most people. In the question“What are the best tabletop RPGs?” Cyberpunk 2020 is ranked 17th while Dungeons & Dragons 4th Edition is ranked 61st. The most important reason people chose Cyberpunk 2020 is:
With its system for creating character traits and backstory, CB2020 inspires players to build well-rounded characters with adventure seeds built directly into their histories. Skill-checks are based on a D10 roles plus attribute and skill values against difficulty levels, and combat tends to be quick and dirty, keeping the focus on the action and allowing for cinematic gameplay.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Concise and consistent rules
Compared to prior editions, 4th Edition D&D has dramatically simplified rules. There are very few special cases to remember, and all character classes (Fighter, Wizard, etc.) share a common pattern in how they gain and use combat abilities.
Pro Excellent tactical combat system
As a grid-based combat game, 4th Edition offers well-balanced and tactically rich gameplay. In particular, it features numerous effects which force or prevent movement, often preventing simple "charge and attack" tactics.
Pro Focus on heroism and fun
4th Edition downplayed simulation, and instead embraced cinematic action. The players are assumed to be the main characters of a story which revolves around them, rather than merely one faction in a far larger world.
Pro Best balanced version of D&D
Other versions of D&D tend to use a "balance over time" system, where some character types are weaker to start with and stronger later on, and vice-versa for others. However, this works poorly if your game doesn't continue for a long time, or starts with PCs already at a higher level. 4th Edition is the first - and so far only - version of D&D to do a good job of making characters similarly powerful at all levels.
Pro Character death is uncommon
To encourage boldness, characters are far harder to kill than in any other edition. This also allows players to invest heavily in the story and personality of their characters without facing the potential buzzkill of loss.
Pro A unique D&D experience
Not weighed down by sacred cows, and arbitrary rules for the sake of nostalgia and identity.
Pro Deep character creation and fast-paced action
With its system for creating character traits and backstory, CB2020 inspires players to build well-rounded characters with adventure seeds built directly into their histories. Skill-checks are based on a D10 roles plus attribute and skill values against difficulty levels, and combat tends to be quick and dirty, keeping the focus on the action and allowing for cinematic gameplay.
Pro Faithful rendition of "cyberpunk" fiction
Pro Universal Stat+Skill+d10! roll-system for determining success
There is a universal roll of using a character's appropriate Stat, a Skill related to that stat and to the action needed, and an exploding d10 die (if you roll a 10, you will start to have adequate "critical hit" thrills by rolling some more, but if you roll a 1 that is a potentially dangerous Fumble on the Fumble Chart, 60% of the time).
Cons
Con Too much focus on combat, not enough on roleplay
Con Ovely complicated
Con Not enough customization
Multiclassing has been reduced to the point where it is rarely useful past the first feat & limited to one extra class.
Con Combat drags
Due to the scaling of player damage vs. monster hit points, even simple fights can take a long time to resolve, particularly at higher levels.
Con Suspension of disbelief is often difficult
Making it fun was such a priority in 4th Edition that it frequently trumped making sense. This manifests in ways ranging from "minions" who die in hordes at the lightest touch, to broken weapons simply repairing themselves.
Con Grid combat is required for best combat experience
Though most other editions of D&D assume miniatures are used for combat, they have all provided rules for playing without them, while 4th edition has not. It even goes as far as to measure distances and ability effects in terms of "squares.".
And while it's possible to play the game without a grid, 4th edition combat places so much emphasis on powers and abilities that move you and your opponents around the battlefield that keeping track of such movement is important enough where playing 4th Edition without minis or a similar system loses most of the interesting parts of the combat system.
Con Equipment is mandatory to be efficient
Con It's the easy mode of D&D
Everyone has spells and unlimited HP.
Con Chance may be more important than strategy
With a system that gives every roll a 10 percent chance to be a fumble or critical hit (respectively), gameplay can at times become somewhat arbitrary. Some players and GMs may find this high level of randomness enjoyable as a way of disrupting well-conceived plans, and the excellent fumble tables in particular contain loads of hilarity and mayhem. Others may feel the need to 'hack' the rules a bit.
Con A future that is almost an alternate history at this point
Set in a time that is almost upon us, the 1980s vision of the dark future can seem anachronistic, and it may require serious suspension of disbelief for anyone who did not grow up with the genre. Imagine cassette tapes were still around, mobile phones were still the size of a brick, and wifi was rare and expensive.