When comparing Advanced Dungeons & Dragons 2nd Edition vs Dungeons & Dragons 4th Edition , the Slant community recommends Advanced Dungeons & Dragons 2nd Edition for most people. In the question“What are the best tabletop RPGs?” Advanced Dungeons & Dragons 2nd Edition is ranked 8th while Dungeons & Dragons 4th Edition is ranked 61st. The most important reason people chose Advanced Dungeons & Dragons 2nd Edition is:
Provide an almost endless series of options for the game.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Huge volume of works created for 1e & 2e
Provide an almost endless series of options for the game.
Pro Optional rules
2nd Edition AD&D presents a number of optional rules DMs can implement in their campaigns if they wish. Later books in the line, the Players' Option books and the revised core rulebooks, offered alternate rules to customize games according to preference. Some of these rules were incorporated into 3rd Edition, yet in 2nd, none are necessary to play the game.
Pro Compatible with 1st edition material
AD&D 2nd Edition cleans up and clarifies a lot of the rules, but the core mechanics are the same. Adventure modules, monsters, etc. written for 1st Edition can be used with little or no revision.
Pro The rules give vivid explanation of the game
Since AD&D 2E gives vivid explanation of the game it comes with twists and turns you wouldn't normally see in a regular game of D&D.
Pro Numerous and varied campaign settings
TSR published many fully-developed and well-received game worlds for AD&D 2nd Edition, spanning a variety of fantasy themes. Examples include Dark Sun, Hollow World, Planescape and Spelljammer.
Pro Very challenging
2E causes players to re-think their decisions before engaging in risky behavior. Death can happen at any stage, and there won't be a chain of saving throws to stave off the reaper: You reach 0 HP, you're dead! Much of the focus, then, reverts to problem solving and role playing.
Pro Power is with the DM
Player power is way under 3rd-5th edition. Monster stat blocks small, Great treasures and a huge host of great adventures.
Pro Concise and consistent rules
Compared to prior editions, 4th Edition D&D has dramatically simplified rules. There are very few special cases to remember, and all character classes (Fighter, Wizard, etc.) share a common pattern in how they gain and use combat abilities.
Pro Excellent tactical combat system
As a grid-based combat game, 4th Edition offers well-balanced and tactically rich gameplay. In particular, it features numerous effects which force or prevent movement, often preventing simple "charge and attack" tactics.
Pro Focus on heroism and fun
4th Edition downplayed simulation, and instead embraced cinematic action. The players are assumed to be the main characters of a story which revolves around them, rather than merely one faction in a far larger world.
Pro Best balanced version of D&D
Other versions of D&D tend to use a "balance over time" system, where some character types are weaker to start with and stronger later on, and vice-versa for others. However, this works poorly if your game doesn't continue for a long time, or starts with PCs already at a higher level. 4th Edition is the first - and so far only - version of D&D to do a good job of making characters similarly powerful at all levels.
Pro Character death is uncommon
To encourage boldness, characters are far harder to kill than in any other edition. This also allows players to invest heavily in the story and personality of their characters without facing the potential buzzkill of loss.
Pro A unique D&D experience
Not weighed down by sacred cows, and arbitrary rules for the sake of nostalgia and identity.
Cons
Con Lots of rules that a skilled DM can use to create the optimal experience
Con Core setting does not contain nudity, unlike 1e.
Due to concerns over public perception, for 2nd Edition TSR chose to eliminate mature themes and explicitly "evil" player options; remove references to angels, demons and devils; and otherwise smooth over potentially offensive content in the core game. This deliberate sanitization is easily reversed in personal play.
Con Too much focus on combat, not enough on roleplay
Con Ovely complicated
Con Not enough customization
Multiclassing has been reduced to the point where it is rarely useful past the first feat & limited to one extra class.
Con Combat drags
Due to the scaling of player damage vs. monster hit points, even simple fights can take a long time to resolve, particularly at higher levels.
Con Suspension of disbelief is often difficult
Making it fun was such a priority in 4th Edition that it frequently trumped making sense. This manifests in ways ranging from "minions" who die in hordes at the lightest touch, to broken weapons simply repairing themselves.
Con Grid combat is required for best combat experience
Though most other editions of D&D assume miniatures are used for combat, they have all provided rules for playing without them, while 4th edition has not. It even goes as far as to measure distances and ability effects in terms of "squares.".
And while it's possible to play the game without a grid, 4th edition combat places so much emphasis on powers and abilities that move you and your opponents around the battlefield that keeping track of such movement is important enough where playing 4th Edition without minis or a similar system loses most of the interesting parts of the combat system.
Con Equipment is mandatory to be efficient
Con It's the easy mode of D&D
Everyone has spells and unlimited HP.