When comparing Advanced Dungeons & Dragons 2nd Edition vs Dungeons & Dragons v3.5 / Pathfinder RPG, the Slant community recommends Advanced Dungeons & Dragons 2nd Edition for most people. In the question“What are the best tabletop RPGs?” Advanced Dungeons & Dragons 2nd Edition is ranked 8th while Dungeons & Dragons v3.5 / Pathfinder RPG is ranked 29th. The most important reason people chose Advanced Dungeons & Dragons 2nd Edition is:
Provide an almost endless series of options for the game.
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Pros
Pro Huge volume of works created for 1e & 2e
Provide an almost endless series of options for the game.
Pro Optional rules
2nd Edition AD&D presents a number of optional rules DMs can implement in their campaigns if they wish. Later books in the line, the Players' Option books and the revised core rulebooks, offered alternate rules to customize games according to preference. Some of these rules were incorporated into 3rd Edition, yet in 2nd, none are necessary to play the game.
Pro Compatible with 1st edition material
AD&D 2nd Edition cleans up and clarifies a lot of the rules, but the core mechanics are the same. Adventure modules, monsters, etc. written for 1st Edition can be used with little or no revision.
Pro The rules give vivid explanation of the game
Since AD&D 2E gives vivid explanation of the game it comes with twists and turns you wouldn't normally see in a regular game of D&D.
Pro Numerous and varied campaign settings
TSR published many fully-developed and well-received game worlds for AD&D 2nd Edition, spanning a variety of fantasy themes. Examples include Dark Sun, Hollow World, Planescape and Spelljammer.
Pro Very challenging
2E causes players to re-think their decisions before engaging in risky behavior. Death can happen at any stage, and there won't be a chain of saving throws to stave off the reaper: You reach 0 HP, you're dead! Much of the focus, then, reverts to problem solving and role playing.
Pro Power is with the DM
Player power is way under 3rd-5th edition. Monster stat blocks small, Great treasures and a huge host of great adventures.
Pro Enormous pool of source material
The D&D v3.x family was published under an Open Game License which encouraged third-party material. Two editions later, there is still a thriving market creating new 3.5-compatible resources.
Pro Actively supported via Pathfinder RPG
When Wizards of the Coast discontinued D&D v3.5 development in favor of 4th Edition, Paizo took advantage of the Open Gaming License to publish an updated revision of the 3.x rules under the title Pathfinder RPG, which is still their flagship product. Notably, Pathfinder RPG has consistently outsold 4th Edition.
Pro Modular system encourages creativity
The D&D v3.x family is designed around building characters, monsters, magic items, etc., from small simple pieces. For each piece, any of countless others can be substituted, allowing near-infinite customization and variety.
Pro Many easy to comprehend books and other resources
Pro Perfect balance of DM storytelling and deeply granular rules.
All of the deep-dive rulebooks provide the option for endless complexity - go as far as you want, and you'll never run out of opportunities. However, the basic mechanic of "roll a d20 and add your bonus" is simple enough that the DM can tell stories, create worlds, and build adventures with their party.
3.5e is the perfect edition.
Cons
Con Lots of rules that a skilled DM can use to create the optimal experience
Con Core setting does not contain nudity, unlike 1e.
Due to concerns over public perception, for 2nd Edition TSR chose to eliminate mature themes and explicitly "evil" player options; remove references to angels, demons and devils; and otherwise smooth over potentially offensive content in the core game. This deliberate sanitization is easily reversed in personal play.
Con Encourages character optimization outside of play
With so many options available to the player, and the almost unlimited ability to combine them, certain "character builds" are patently superior to others. Players who spend a lot of personal time poring over the rules can often create characters so powerful that players who don't optimize feel useless in games with those who do.
Con Casters are significantly more powerful than non-casters
Con Detailed simulation slows down gameplay
Due to countless situational modifiers, players and DM alike have to put a great deal of thought into decisions about position, order of actions, etc., to the point that six seconds (one combat round) of "in-game time" frequently takes half an hour or more of play time.