When comparing GRIN vs Old School Reference and Indexing Compilation (OSRIC) , the Slant community recommends Old School Reference and Indexing Compilation (OSRIC) for most people. In the question“What are the best tabletop RPGs?” Old School Reference and Indexing Compilation (OSRIC) is ranked 32nd while GRIN is ranked 36th. The most important reason people chose Old School Reference and Indexing Compilation (OSRIC) is:
OSRIC is based on the well-known 1st edition of Advanced Dungeons & Dragons, arguably the most popular RPG of all time. It doesn't stick to is slavishly, though, but instead brings in a few innovations from the later "d20 SRD" to regularize the system a bit and fill in some of the gaps. It is, however, still very much a 1980s system.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Zero dice required
GRIN uses a a standard deck of playing cards instead of dice.
Pro Narrative focus
With no intrusive dice or math players can focus on the story, with every action being resolved by the simple draw of a card.
Pro Creates excellent tension
GRIN uses a a standard deck of playing cards to create a fast paced and deadly feel that evokes modern horror films. One of the best horror games made, its ideal for Halloween or horror movie nights.
Pro Its great for single session games
Like any horror film, characters will die. Grin lends itself to deadly games and rally shines with 4-6 players and narrative arcs lasting 3-4 hours.
Pro Easy to improvise
With the intrinsic arc of a classic horror narrative built into the core mechanic, Grin can be an intuitive framework for improvised play.
Pro Unique mechanic
In true horror movie style, death becomes increasingly likely as the game's story moves irrevocably forward.
Pro Easy to pick up
The game has just one page of rules. It can be explained in a minute -- even to people who have no rpg experience.
Pro AD&D 1E aligned to d20 SRD
OSRIC is based on the well-known 1st edition of Advanced Dungeons & Dragons, arguably the most popular RPG of all time. It doesn't stick to is slavishly, though, but instead brings in a few innovations from the later "d20 SRD" to regularize the system a bit and fill in some of the gaps. It is, however, still very much a 1980s system.
Cons
Con Can be seen as too simple for some
Because each encounter has just two possible outcomes - success or death - there's little wiggle room in terms of roleplaying.
Con Complex and inconsistent rules
There is no "general system" for doing things in the game - everything is a special case. This can result in a lot of page-flipping to find the particular rules for something, and in problems for new GMs who don't yet know the system well, or who aren't comfortable with improvising.