When comparing Ziggurat vs Factorio, the Slant community recommends Factorio for most people. In the question“What are the best indie games on Steam?” Factorio is ranked 5th while Ziggurat is ranked 69th. The most important reason people chose Factorio is:
With proper planning, users can "code" together very precise ways to create all the things needed for the game, some in very inventive ways that can differ quite a bit. This allows for tons of replayability.
Specs
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Pros
Pro Assortment of enemies that have varied designs
There is a large assortment of enemies to battle in game that all have varied designs.
Pro Procedurally generated levels and random weapons upon start
Ziggurat has large procedurally generated levels where the player start out with a different weapon each time, making for fresh and different experience every time a game is played.
Pro Inspired by Hexen and Doom
Ziggurat is heavily inspired by the classic PC games Hexen and Doom, making for a current gen refresh.
Pro Endless solutions
With proper planning, users can "code" together very precise ways to create all the things needed for the game, some in very inventive ways that can differ quite a bit. This allows for tons of replayability.
Pro Under active development
The game is still in Alpha which means endless future possibilities.
Pro Massive and infinite procedurally generated world
The playing world is as large as you want to explore, it automatically generates it as you explore more areas.
Pro Cooperative or PvP building
Factorio also supports multiplayer, allowing many players to cooperate and assist each other, or work against each other in PvP. By default, multiplayer games run the CO-OP freeplay scenario where all players work together to launch a rocket with a satellite into space.
Pro Charming old school graphics
While not the most technically advanced graphics the look of the game is much like a game from the 90s but seeing it in action when an assembly line starts moving there is an impressiveness to it that suits the game quite well.
Cons
Con Short
The title is pretty short, with only five levels the game could potentially be beaten in under an hour.
Con Death is inevitable and happens often
Being that Ziggurat is a roguelite game, death will happen and it will happen often. While it is by design it can get infuriating at times.
Con Can become rather repetitive
There's really little payoff for being able to build really long chains of automation, it usually results in being able to open a new tech tree which allows the player to continue the process of building automation chains ad infinitum, which, admittedly can become rather boring after a while.
Con Still in Early Access
The game is still in Early Access which means there will be bugs as well as missing features.