When comparing Dragon Age: Inquisition vs SOMA, the Slant community recommends SOMA for most people. In the question“What are the best PS4 (PlayStation 4) games?” SOMA is ranked 12th while Dragon Age: Inquisition is ranked 87th. The most important reason people chose SOMA is:
SOMA’s atmosphere is a combination of various things. It can be the feeling of loneliness when you’re exploring a rundown and desolate lab. The feeling of anxiety as you trek along the seafloor and you’re only surrounded by muffled sounds and the bubbling of the water. The feeling of fear as you dive deeper into the ocean and the sun becomes more distant. It’s an extremely immersive atmosphere, which is something that many modern horror games don’t have.
Specs
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Pros
Pro Lots of interesting characters and lore
The characters in Dragon Age: Inquisition are great, with intriguing backstories that delve into the game's lore.
Early on, you meet a couple of once-high-ranking members of the Templar Order, like Cullen, who isn't a playable character, but serves as your military adviser instead. He previously fought back against the corruption in the templar ranks, and now wants to help you on your journey to unite an army against evil forces.
Another interesting character is the elf named Solas, a playable mage who knows a lot of information about the world. He acts as your guide, providing you with intriguing lore about the places you visit, like the Fade, a mystical realm filled with spirits and demons. Even though he seems one-note in his role as a dispenser of information, has some hidden depth to him that may end up surprising you.
All of the characters have layered personalities that fit with the lore surrounding them.
Pro Building relationships with companions is enjoyable
There are a few neat ways you can build relationships with your party members and non-playable war advisers. These aren't limited to just romance options -- you can spend time with characters to become better friends with them, too.
Improving your approval rating with characters comes down to picking certain dialog options, either to flirt with them or agree with their worldview. Doing unique side quests to help with a character's personal matters unrelated to the main story also goes a long way toward showing that you care about them, letting you see more of a character's intricate backstory and motivations. After building up enough approval, you get a special scene with your romance option or friend, and afterward you can return whenever you want to spend more time with them.
It's a really good system that lets you feel like the characters are your actual comrades, helping you grow more attached to them throughout the game's long story.
Pro Tons of content
There's lots of content in Dragon Age: Inquisition that can keep you playing for a long time. The game offers a very long main story, with even more side quests and hidden areas that can take many hours to complete. The main story has plenty of branching decisions that affect how your playthrough turns out, encouraging you to play the game twice or more to see the different outcomes. Exploring the open world for the epic dragon slaying side quests is a great challenge with cool-looking fights and amazing loot. For those looking for a game to sink 60+ hours into, this is a good choice.
Pro You get to feel like a commander in combat and in the story
As the Inquisitor, you're the focal point of a huge movement to wage an army against the main villain. You're in charge of a ton of things: fortifying your base of operations, scouting for intel and resources, crafting gear, managing your companions in battle, picking which story decisions are most beneficial to your cause, and more.
Besides controlling your own character during the real-time combat, you can control any of your team members, which gives you access to their diverse range of skills and tools to deal with any situation. If your Inquisitor can't heal, for example, then you can switch to a character like Solas who can take care of your party's wounds on your orders. You can also pause the action by bringing up the tactical radial menu, where you take your time to assign where you want your characters to go and which enemies to focus on.
Story missions revolve around picking sides during conflicts that benefit your army the most, such as siding with the templars against the mages in order to have them with you for the final battle, at the cost of possibly angering your teammates who disagree with your choices . It's up to you to decide the best course of action and deal with any possible consequences.
There is a lot to keep track of, but these decisions give you plenty of agency, helping you feel like your decisions and directions matter.
Pro The areas you discover are huge
The areas in Dragon Age: Inquisition are simply monstrous. The world is divided into separate maps that are each gigantic worlds on their own. From the sprawling hills and valleys in the Hinterlands to the expansive snowy ruins of Emprise du Lion, every level has tons of outposts, environmental challenges to solve such as leaks of hazardous gas or broken bridges, side quests to discover, and people to talk to in order to learn more about the world and the lore. All of this is amazing for people that enjoy exploring and making new discoveries.
Pro Story and choices
While the story isn't on par with the first one, it does a good job of webbing the story of the previous games and paves the road for DA4. You are also presented with some interesting choices (most related to companions) that can have interesting consequences, some in the game and some, most likely, to come in the future.
Pro Gameplay
It's a mix of the first two iterations, this one brings the fast paced fights of the second but allows you some of the strategy of the first.
Pro Great atmosphere
SOMA’s atmosphere is a combination of various things. It can be the feeling of loneliness when you’re exploring a rundown and desolate lab. The feeling of anxiety as you trek along the seafloor and you’re only surrounded by muffled sounds and the bubbling of the water. The feeling of fear as you dive deeper into the ocean and the sun becomes more distant. It’s an extremely immersive atmosphere, which is something that many modern horror games don’t have.
Pro A horror game for Sci-Fi enthusiasts
SOMA is set in the future, so it has all that futuristic goodness. Things like robots, AIs, underwater laboratories, diving suits designed to endure immense water pressure, and much more. SOMA is a thoroughly enjoyable Sci-fi experience.
Pro Thought-provoking story
Like many horror stories, it delves deep into uncovering the central mystery of what’s going on. There are many unsettling events and revelations along the way, bringing up philosophical questions about consciousness and identity. It’s the type of story that sticks with you long after you’ve finished it and is worth experiencing at least once.
Cons
Con Too much meaningless content.
Most of the content outside of the main quest and companion quests amounts to the collect-a-thons you'd find in a Ubisoft open world game. This does nothing but pad an already overly long game to a horrifyingly unwieldy length.
Con Generic villain drags the story down
The main villain, Corypheus, is so bland and unremarkable that he worsens the entire story. He's a darkspawn, a type of demon enemy in the Dragon Age lore, hell-bent on bringing ruin to the world for reasons that aren't all that compelling. He doesn't have much of a personality beyond his evil tendencies, turning him into more of a caricature. If you've seen any old generic Hollywood movie with an evil villain, then you know all there is to see with Corypheus. He's such a safe and boring villain that he bogs down the narrative, making most of the twists and turns predictable and uneventful.
Con Overwhelming amount to do at start of game
After the prologue, you arrive to the Hinterlands: a massive level with way too much to explore. Even though it's great that the open world is so big, you pretty much get dropped off in the Hinterlands without enough direction or guidance. The game just tells you to look around and find the next story quest, which can be overwhelming in the first few hours. It would have been better if you had the chance to get eased into the expansive feel of the maps first.
Con Forgettable multiplayer riddled with awful microtransactions
It's easy to forget that the multiplayer in this game exists. The developers basically tacked it on, taking the same single-player combat and changing it to horde mode for a multiplayer environment. It's the same type of combat over and over again with no meaningful progression. The microtransactions are abhorrent, some of them costing an arm and a leg just to get you ahead in a multiplayer that hardly anyone plays or cares about. This mode is such a blatant cash grab that you're likely better off avoiding.
Con Stiff and repetitive character animations during cutscenes
Character animations are incredibly stiff in ways that look robotic. During cutscenes, you'll see the same types of movements over and over, like a character shifting their waist back and bobbing their head to seem important or defiant, or moving their head down with their words to make a point. If there were more variation with the animations instead, then the stiff delivery might not be all that bad.
Con Slow combat animations
The combat animations can often be really slow. This causes problems, like when an attack's animation takes too long to finish, and you're left second guessing whether or not the attack will go off at all. You have to wait for the animations to play out, which can be troublesome if your aim is off or the enemy moves. This takes away from the combat's strategic play, leaving you open to attack while you wait for the animations to sort themselves out.
Con Not for mainstream horror enthusiasts
SOMA focuses heavily on psychological horror by maintaining suspense and creating a very creepy atmosphere. If you’re looking for jump scares, gore, and other thrill-inducing horror aspects you might be sorely disappointed.
Con Very linear level design
While other horror titles have branching paths and open areas you get to explore, SOMA is very linear even in its ocean exploration sections. This feels like a failed opportunity to create an even better game.
Con No HUD (head-up display) or map
You have to memorize the layouts of the underwater facilities, since there is no HUD or overlay map system. Even though there are several computer terminals scattered through the game that provide access to rudimentary maps, there's no way to save them.