When comparing Wasteland 2 vs rRootage, the Slant community recommends Wasteland 2 for most people. In the question“What are the best games on Linux?” Wasteland 2 is ranked 41st while rRootage is ranked 121st. The most important reason people chose Wasteland 2 is:
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Specs
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Pros
Pro Successful heir to the original game
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Pro Combat is fun
This is a very subjective thing but the combat is well done and it doesn't get old or tedious after so many hours of play. It's reminiscent of XCOM gameplay.
Pro Worldbuilding
Even if the post-apocalyptic world is nothing new, there are ways to go about it and Wastelands present a consistent and believable version of it (for the most part).
Pro Large party size
The game starts out with four user created or pre-made characters that then allows 3 more to be added later in the game for a total of seven. The large party size allows for plenty of player choice and customization of their team, in order to fit anyones play style or particular play scenarios.
Pro Great visual design
The dark background behind bright neon colors makes for a really interesting looking game.
Pro 4 different modes offer a variety of ways to play
While the 4 game modes aren't necessarily original ideas (they seem to be inspired by other games), when compiled under a single title with the great simplistic bright graphics they feel right at home. All of the modes share 1 thing in common: you do more damage to the boss the closer you are to it.
Normal mode acts like like vertical scrolling shooters: avoid the incoming fire, and get a few hits on the boss to damage it.
PSY mode rewards you for your sense of adventure - you build up power by having enemy fire close to your ship (within a white ring).
IKA mode has two colors of bullets - red and blue. You can swap between red and blue at any time, and you reflect bullets that share a color with you.
GW mode gives you a temporary shield on a cooldown that you can use to reflect bullets back at the boss.
Some of these modes are very interesting, and they reward you for being close to danger, and using enemy fire to your advantage.
Cons
Con Giant ridiculous difficulty spike half way through
Con Gameplay feels a bit rigid
While there are a few points where a player can choose to use unintended actions, more often than not a set skill has to be used on set items in order to interact with them. Sadly this leaves little room for experimental gameplay or use of imagination to try for unintended circumstances.