When comparing Might & Magic X - Legacy vs Salt and Sanctuary, the Slant community recommends Salt and Sanctuary for most people. In the question“What are the best PC RPGs?” Salt and Sanctuary is ranked 48th while Might & Magic X - Legacy is ranked 57th. The most important reason people chose Salt and Sanctuary is:
Salt and Sanctuary doesn't tell you much in terms of story, so it's up to you to explore and figure it out. You can do it by talking to NPCs, reading item descriptions, and observing the environment. You'll piece the story together bit by bit, filling in the gaps with your imagination. This makes it feel like you're truly exploring the world of Salt and Sanctuary, finding out what interests you, without having exposition constantly thrown at you.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro No prior knowledge of series necessary
Might & Magic X requires no previous knowledge of the series and is a stand alone story. Players new to the series will find everything they need to know about the game while playing.
Pro Old school turn based fantasy strategy
Harkening back to the series roots, Might & Magic X is a turn based strategy game set in the fantasy world of Might & Magic. Players are only allowed very rigid movements of forward, left, right and back while trying to traverse a set path that also only transitions to those directions.
Pro Hardcore gameplay that requires planning
Players need to design their team and micro manage their equipment in order to progress successfully in game. Food is need to even be able to rest, which means purchasing goods and managing them is a key part to the gameplay.
Pro Immersive storytelling through exploration
Salt and Sanctuary doesn't tell you much in terms of story, so it's up to you to explore and figure it out. You can do it by talking to NPCs, reading item descriptions, and observing the environment. You'll piece the story together bit by bit, filling in the gaps with your imagination. This makes it feel like you're truly exploring the world of Salt and Sanctuary, finding out what interests you, without having exposition constantly thrown at you.
Pro Deep combat
While the combat may seem simple at first, it's actually quite diverse. A lot of it depends on your equipment, where the weight and reach affects how you can play.
For example, heavy armor will make you slower, but you'll be able to take more hits. This enables a safer playstyle, where you're allowed to make more mistakes. Large weapons have a better reach, but swing slower, so you'll need to have good timing to combat enemies effectively.
During combat, you'll be alternating between a light attack and a hard attack. These can charged to alter the timing and increase the damage of each swing, allowing you to perform very varied combos.
As a result the combat stays exciting for the entirety of the game.
Pro You can make a character that fits your playstyle
Your character has a large skill tree with many branching paths. It contains most abilities you see in a fantasy game, including spells, martial arts moves, and many others. This means you can make a fast mage, a bulky fighter, a mix of the two, or whatever fits your playstyle, making it a more enjoyable experience as a whole.
Pro Creed mechanic keeps subsequent playthroughs interesting
There is a feature in the game called "creeds" that allows you to ally with a faction of NPCs. You can only ally one creed at a time, giving you access to their unique perks, items, quest givers, and access to fast travel points. All of this offers just enough variety to keep subsequent playthroughs interesting.
Cons
Con UPlay
As one would expect no less from Ubisoft and their horrible UPlay DRM, many paying players have been locked out of their game experiencing crashes upon startup.
Con Not enough of anything here
Customization is lacking, gameplay depth is lacking, QoL improvements over the old predecessors are almost nonexistent. Even if you enjoy grinding, this game lacks personality from start to finish. Even the old M&M games had free movement outside combat. This feels like hard work. Turn-based combat is one thing, but long, boring walks in turn-based mode feel awkward and unnecessary.
Con Difficult to know where you are
There is no map in the game, making navigation quite difficult at times. Most of the locations look very similar, so you can't really use them for orientation either. Sometimes it might even feel like you're running through the same area multiple times. This can be especially confusing if you're backtracking towards a locked area. You might faintly remember it being somewhere, but you won't be exactly sure where, causing you to re-explore everything.
Con May be too niche
The setting of the game is quite morbid and the gameplay is rather difficult. This causes it to be mentally draining even during short play sessions. As a result Salt and Sanctuary won't be very appealing to players looking to relax while playing a game.