When comparing Pillars of Eternity vs Counter-Strike: Global Offensive, the Slant community recommends Counter-Strike: Global Offensive for most people. In the question“What are the best games on Linux?” Counter-Strike: Global Offensive is ranked 4th while Pillars of Eternity is ranked 52nd. The most important reason people chose Counter-Strike: Global Offensive is:
Each round of CS feels more like a game driven more by careful tactics than a frivolous fast-paced and lethal paintball arena of which too many modern First-Person Shooters are guilty of. Positioning, timing and thinking are key ingredients of a successful game and cooperation is crucial if you want to win.
Specs
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Pros
Pro Combat requires forethought
The combat in Pillars of Eternity usually requires a good bit of planning. Depending on the monsters one is facing the scenario shifts on how one needs to react. Fighting a couple of bandits will call for a complete different reaction than fighting a large dragon. Players have to adapt constantly, which creates an exciting atmosphere and a good bit of tension. The use of the space bar (or having a setting that auto pauses) to pause the game is key in planning how to react to each scenario which thankfully gives the player plenty of time to plan their future actions.
Pro Rich storytelling
One of the main highlights of Pillars of Eternity is the rich and deeply involved story telling. The minutia to be found in game is almost exasperating. Every aspect of the world and the characters within have a very involved background with many different reactions to the players chosen character (race, class, etc.). On top of this there is often very well done voice acting to accompany these scenarios, giving even more life to the game.
Pro Movie quality music
The quality of the soundtrack is comparable to some of the best CRPGs out there as well as films like Lord of the Rings. At times there are looping soundtracks but luckily the sound design was done in such a way that there is also moments of ambient music and sounds to break up the monotony.
Pro Large selection of companions
A player can have up to five different companions accompany them along their quest. Many of these companions have their own storylines, making for a feeling of connection. There is also the option of hiring your own user created companions at an inn, but of course this may not be as exciting as using the game created ones.
Pro Deep character creation
The character creation menu in Pillars of Eternity are highly detailed. The player can choose from six different races that have eleven playable classes. There is also an assortment of sub races for each of the six races. Making for a pretty wide selection of choices that allows the player to create very individualized avatars.
Pro Fantastic throwback to the isometric RPGs of old
For fans of games like Baldur's Gate or Icewind Dale, Pillars of Eternity truly succeeds in bringing the CRPG genre into the modern era without compromising any of the old mechanics. The isometric view of the game gives a familiar feel but the new engine and addition of many modern effects gives the game a look all its own that fits in with any modern offerings on PC.
Pro Long gameplay
With a play time of up to 70 hours, Pillars of Eternity will last any player for a good amount of time.
Pro Interesting companions
The player travels with a set of unique companions that will make his or her gaming experience even better! You can interact with them, get to know them personally, as well as you may do quests for some of them.
Pro Crafting system
Players can collects items in the world to use for crafting. Crafting allows for creation of potions and scrolls as well as equipable items or enchantments for equipable items such as weapons, shields and armor.
Unlike some crafting systems, crafting in Pillars of Eternity is a mechanic and not a skill, so there is no need to level up any crafting experience in order to craft.
Pro Three editions available that offer extra out of game content
There are three different digital retail editions available for Pillars of Eternity, Hero Edition ($44.99), Champion Edition ($59.99) and Royal Edition ($89.99). The Hero edition is the base game with no extras. The Champion Edition offers the purchaser extra digital content such as a soundtrack and HD map. The Royal Edition offers everything the Champion Edition does with even more extra digital content such as Ringtones, eBooks and a strategy guide.
There is zero in game content missing from any of these editions as Obsidian made it a point to make sure all the extras are just that, extras. Some may say what is on offer for the extra editions is not comparable to the price, really it is just a way for fans to give more money to a studio that bothered to create a genre of game that is often overlooked, a way to show appreciation.
Pro Driven by tactics and cooperation
Each round of CS feels more like a game driven more by careful tactics than a frivolous fast-paced and lethal paintball arena of which too many modern First-Person Shooters are guilty of.
Positioning, timing and thinking are key ingredients of a successful game and cooperation is crucial if you want to win.
Pro Runs well on most hardware and even on older hardware
It's a very optimized game and runs smoothly on even outdated hardware.
Pro Carefully-executed changes to existing maps
The updates and improvements made to existing maps have been pretty clever and useful.
For example, cracked glass is more opaque, making it harder to go on a sniping rampage. Or the stairway which was added to the bottom of de_dust made the route more viable for the Terrorists, while keeping the original purpose of that area serving as a bottleneck.
Pro Will be familiar to CS 1.6 and CS: Source players
Counter-Strike: Global Offensive builds on the strengths of its predecessors, even though those predecessors have been constantly improving for over a decade now.
Nonetheless, Counter-Strike veterans will feel right at home in Global Offensive, albeit with some minor differences. The MP5 is now the MP7, The TMP has left its place to the MP9 and you can't attach a suppressor to the M4.
Cons
Con Loading screen hell
Zone changes are painfully slow and really sap the fun out of the game.
Con A lot of reading
The amount of text in game may turn some people off as much of the time spent in game will be spent reading.
Con Gameplay is lacking
While clearly an homage to Baldur's gate, the gameplay of PoE does not have anything like its depth. Choices, items and tactical options are very much reduced and, if strategizing for your party plays an important part of what you might enjoy about an RPG, PoE may very well not scratch that itch. Very much a simplified gameplay experience.
Con Single player only
There are no online or co-op modes.
Con Has a large skill gap
Since it's a pretty old game, most players are veterans at this point and have been playing for a long time. This may make it hard for newer players to jump in and play.
Con Can have a bad community
As it is a large game, it should come as no surprise that the community just won't be up to par. You may be kicked for strange reasons (like bottom scoring or the all too common random hacking accusation) and many could give you a 7 day ban. It can be very frustrating as missions in the mission system require you to play certain things while crossing your fingers.
Con New maps and modes feel pretty mediocre
Even though old maps have been revisited and improved by a wide margin, new maps and modes released with CS:GO are pretty mediocre.
Half of the maps available are locked under Arms Race (which is a re-imagining of the original community-created GunGame) and Demolition (GunGame without insta-respawn and bomb defusal) modes.
These game modes feel pretty safe and unimaginative, especially for veterans who have played their predecessor.
Some of the new maps are pretty compact and designed to act as instant-action meat-grinders akin to modern FPS (like Call of Duty) instead of requiring any tactics to win.
Con Hard to see if you are hitting someone
One of the things that were changed in CS:GO is firing feedback.
When someone is shot in GO, they don't wince, there's only a small amount of blood and audio that conveys the information that you are actually hitting someone. But omitting wince animation from character models makes it harder to see if you are actually hitting another player, especially at distance.
Con Less time spent playing a game
This is a feature that makes kills and hits (no health regeneration) more impactful, but also a lot less time is spent playing the game, especially if you die early to a sniper peek. Newbies will be playing a lot less of the game than more experienced players.