When comparing Kerbal Space Program vs Elite: Dangerous, the Slant community recommends Kerbal Space Program for most people. In the question“What are the best Simulation games on Steam?” Kerbal Space Program is ranked 6th while Elite: Dangerous is ranked 21st. The most important reason people chose Kerbal Space Program is:
The physics engine does a reasonably accurate job of replicating the fundamentals behind both orbital dynamics and rocket design, so by going through the tutorials and experimenting, you're actually learning some real rocket science.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Teaches orbital dynamics & rocket design fundamentals in an accessible manner
The physics engine does a reasonably accurate job of replicating the fundamentals behind both orbital dynamics and rocket design, so by going through the tutorials and experimenting, you're actually learning some real rocket science.
Pro Tons of stuff to do
Build rockets, space planes, space stations, rovers, landers, probes. Explore planets, moons, capture asteroids, set up a communications network, colonize a planet, mine for resources and much more. It can even simulate our solar system.
Pro Huge modding scene
There's a plethora of mods available that can change every single aspect of the game.
Pro Excellent construction sandbox for building and launching rockets
KSP at its core is a rocket building and launching sandbox. When creating a rocket you can place engines, fuel cells, structural elements, and even parachutes, allowing you to build a rocket in any shape and size. The end result can even look like a giant doughnut, which might be difficult to get it into outer space. Even if you fail, the entirety of the process is really enjoyable.
Pro Motivates you to learn
Kerbal Space Program puts into perspective how amazing the advancement of the human race is. It inspires you to learn our history, how we got here, and what we can do proceed.
Pro In constant development
KSP is a shinning example of early release done right. The currently available game is fun to play, and the developers are constantly adding new major additions.
Pro Built with future expansion in mind
When Elite Dangerous come out, development won't stop. To build a game with the huge scope of Elite Dangerous, not all of it can be done at once, so the developers have adopted an approach of incremental improvement. Various game play elements are being designed as a foundation for later features. For example, although planetary landings aren't going to be available until a later update, the engine has been designed to be able to support going from lightyears away to meters away.
Pro Exploration at every level of detail
Full exploration of the galaxy is planned, allowing you to be able to jump from star system to star system, and fly around within a solar system from planet to planet, eventually going all the way down to a planet's surface at a 1:1 scale in a later update. Planetary landings will require a lot of details to be developed and designed, but you can still see the level of detail shift in action when flying into a planet's rings, where getting close enough show the individual asteroids within, which you can then interact with through mining, or by having a battle among them.
Pro Very realistic representation of space & star systems
Elite Dangerous uses publicly available real world star maps that we have of the Milky Way consisting of 150,000 star systems. Although in the current beta, full access to the entire galaxy is limited, in the final game, you will be able to visit any of the 400 billion stars in our galaxy on a 1:1 scale. Stars that we do know of are properly mapped in place and are of the correct type given the information we have about them. Stars we haven't collected data on are procedurally generated which allows you to explore any of the 400 billion of them.
Star systems are intelligently simulated using the "Star Forge", a generator that simulates the creation of a star system forming from its nebular cloud to determine what celestial bodies appear and what orbits they have. This feature leads to many varied and unique star systems possibly with planets that can co-orbit around each other, or with binary star systems, and infinitely more possibilities.
Pro Great Oculus Rift integration
Elite Dangerous has very good integration with the Oculus Rift thanks to its cockpit view only gameplay philosophy. All ship UIs are part of displays that appear on each side of you that appear when you turn your head, so accessing the navigation or ship menus happens seamlessly just by looking in their direction. The game also uses the direction you are looking in for targeting, so your lock on target is whatever you're head is pointing at.
By sitting in the cockpit of a ship, you are given a stationary frame of reference that helps prevent motion sickness associated with movement in game when you aren't actually moving.
Cons
Con Some visuals are poorly done
While the rockets, buildings, and even the Kerbals look pretty good, the environments and particle effects are a bit lacking.
Con Steep learning curve
Kerbal Space Program is not really a pick up and play title. It can take hours just go grasp the basics and the game will keep throwing new concepts at you as you progress into space, even stuff like orbital dynamics. Because of this, it can easily take dozens of hours to truly master this game.
Con Really complicated to learn
Looking up faqs and trade routes from first hand users will be the norm for figuring out many aspects of Elite: Dangerous. On top of this notes will have to be taken, which is made more difficult by the fact the game does not support in game not taking. So a pad and paper is recommended to remember all of the minutia of the game.
Con Boring
It is more a simulation than a combat game.
Con Launcher issues
I bought the game on multiple stores and were never happy how the laucher and the account linking worked.
Con "Mile Wide and an Inch Deep"
The game has a serious problem with depth and requires the user to repeat the same few fun actions over and over again. The world is massive and beautiful but feels empty. The game gets stale quickly despite being visually stunning.