When comparing Kentucky Route Zero vs Xenonauts, the Slant community recommends Kentucky Route Zero for most people. In the question“What are the best Kickstarter games on Steam?” Kentucky Route Zero is ranked 13th while Xenonauts is ranked 16th. The most important reason people chose Kentucky Route Zero is:
From the soundtrack and sound effects to the stylistic graphics, Kentucky Route Zero exudes atmosphere.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Very atmospheric
From the soundtrack and sound effects to the stylistic graphics, Kentucky Route Zero exudes atmosphere.
Pro Camera movement pulls player in
Unlike a lot of adventure games that have static cameras, Kentucky Route Zero has a camera that pans, zooms and rotates, giving a deeper sense of immersion.
Pro A game about the journey, not the destination
Players can casually play Kentucky Route Zero without being punished.
Pro Back to the roots: The original UFO: Enemy Unknown
This game goes back to the original roots the UFO: Enemy Unknown, as the whole X-com franchise should, and raised it to another level.
Without a doubt this is the best "X-com" type of game.
Pro Spiritual successor to original X-Com franchise
Xenonauts took its inspiration from the original X-Com game, giving fans a new game in similar style but expanded on the finer details of the game to give an even more deep experience. This should appeal to those familiar with X-Com as well as those looking for a fun yet deep strategy game.
Cons
Con No puzzles
Deviating from the norm of a point and click adventure, there are no puzzles to be found in the game. So for those looking for a traditional point and click may be disappointed.
Con Can be difficult for newcomers of the genre
There is no in-game tutorial and there is only an online manual for the game, which means users who are not familiar with this game type and what is expected in play may have a difficult time learning all of the ins and outs. Online video tutorials may help as well, but of course this is all time spent not playing the game n order to learn its mechanics, which some people may not enjoy or have the time for.
Con Lack of additional animation and more original ideas
Seems like they copied all the mainstream ideas from original UFO: Enemy Unknown, and added up some of their own which do not reflect well, like mechanized enemy units, instead of implementing original Snakeman and Muton species.
Game also lack a possibility of taking back fallen continents with some kind of anti-infiltrator missions.