When comparing Kentucky Route Zero vs Wasteland 2, the Slant community recommends Kentucky Route Zero for most people. In the question“What are the best games on Steam with a rich story?” Kentucky Route Zero is ranked 51st while Wasteland 2 is ranked 73rd. The most important reason people chose Kentucky Route Zero is:
From the soundtrack and sound effects to the stylistic graphics, Kentucky Route Zero exudes atmosphere.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Very atmospheric
From the soundtrack and sound effects to the stylistic graphics, Kentucky Route Zero exudes atmosphere.
Pro Camera movement pulls player in
Unlike a lot of adventure games that have static cameras, Kentucky Route Zero has a camera that pans, zooms and rotates, giving a deeper sense of immersion.
Pro A game about the journey, not the destination
Players can casually play Kentucky Route Zero without being punished.
Pro Successful heir to the original game
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Pro Combat is fun
This is a very subjective thing but the combat is well done and it doesn't get old or tedious after so many hours of play. It's reminiscent of XCOM gameplay.
Pro Worldbuilding
Even if the post-apocalyptic world is nothing new, there are ways to go about it and Wastelands present a consistent and believable version of it (for the most part).
Pro Large party size
The game starts out with four user created or pre-made characters that then allows 3 more to be added later in the game for a total of seven. The large party size allows for plenty of player choice and customization of their team, in order to fit anyones play style or particular play scenarios.
Cons
Con No puzzles
Deviating from the norm of a point and click adventure, there are no puzzles to be found in the game. So for those looking for a traditional point and click may be disappointed.
Con Giant ridiculous difficulty spike half way through
Con Gameplay feels a bit rigid
While there are a few points where a player can choose to use unintended actions, more often than not a set skill has to be used on set items in order to interact with them. Sadly this leaves little room for experimental gameplay or use of imagination to try for unintended circumstances.