When comparing The Binding of Isaac vs Outlast, the Slant community recommends The Binding of Isaac for most people. In the question“What are the best PS4 (PlayStation 4) games?” The Binding of Isaac is ranked 75th while Outlast is ranked 82nd. The most important reason people chose The Binding of Isaac is:
Random levels, random items, random enemies, every game is new, exciting and challenging.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Tons of replayablity
Random levels, random items, random enemies, every game is new, exciting and challenging.
Pro One of a kind game
One of the best arcade roguelikes (or roguelikes, if you're a purist) out there. Difficult to beat completely and oh so very satisfying. Gazillions of unlocks, secrets, bosses, power-ups and item combinations. Limited co-op (BoIR only). The game can be genuinely terrifying and dark, especially if you take a moment to ponder what's really going on with its backstory and characters.
Pro Addictive gameplay
With an arcade style feel and a fairly quick play through, the game makes it easy to sit down and play for hours. Addicting could best describe the gameplay, something that the player can get lost in without getting overly complicated.
Pro Very easy to learn and play, while it doesn't get boring
While it is very easy to learn and play, it is still a difficult game to beat and therefore has a lot of replayability.
Pro Great Soundtrack
The soundtrack from the original and the new version fits the game really well and is extremely characteristic
Pro Really scary
Outlast combines its tense atmosphere, creepy setting, stellar sound design, and a cast of horrifying inpatients to deliver a truly nightmarish experience. The developers even replaced the usual flashlight found in horror games with a camcorder, which has this really creepy nightvision mode.
Pro Unpredictable inpatients make exploration more tense
Outlast proves that people can be much scarier than ghosts. As you explore the dark hallways of the insane asylum, you’ll encounter many inpatients. Some of them good, some of them bad, but all of them crazy. So it’s sometimes really hard to tell which one will attack you. While some of them make it very obvious by holding knives or looking especially atrocious, sometimes they will attack unexpectedly. This uncertainty will creep inside your head, making exploration a lot more tense.
Pro Your character is really agile
Unlike most horror games where your character is clumsy and slow, in Outlast your character can actually move really well. Not only is your character fast enough to be able to outrun most enemies in the game, he also knows how to parkour. You can jump, grab ledges and climb them, and even slide over a table during a chase. This makes it a really refreshing horror experience.
Cons
Con It's creepy
The game to be put nicely is not really scary but just plain creepy. Definitely not a game recommended for children.
Con A little too reliant on jump scares
In some parts of exploring the insane asylum there are too many jump scares one after another. After a while it loses its scare factor and instead becomes somewhat annoying. This feels like a missed opportunity to build on the dark and gritty atmosphere of the insane asylum.
Con No substance, unrealized potential and utterly disappointing
Once you get past the jump scares, gore and shock value you might find that there's very little to keep you invested and going back for more. Boredom may sink in nearing the end, with a sense of longing for the game to just be over. However, the night vision mechanic was fresh and unique at the time and introduced a sense of suspense, which other developers have lent from Outlast since. If you're a fan of traditional western horror games you will not disappointed, but if you're looking for something more to your horror games besides learning paths and jump scares, you might want to steer clear of Outlast.
Con Cliche story
The typical horror story protagonist goes to investigate a location that simply oozes danger. As if the abandoned SWAT trucks, locked doors, and boarded up windows were not telling enough, the protagonist realizes his terrible mistake right when there's no way back already.