When comparing Besiege vs Machinarium, the Slant community recommends Machinarium for most people. In the question“What are the best indie games on Steam?” Machinarium is ranked 7th while Besiege is ranked 54th. The most important reason people chose Machinarium is:
The player is forced to move their character across the map in order to find objects of interest. This, coupled with the great sound design and soundtrack which also do their part in giving cues as to where the objects are and if the player is close, really help you immerse into the atmosphere and art style of Machinarium.
Specs
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Pros
Pro Beautiful design
Each level takes place on a stage of blank white, giving the users unlimited space to test machines. The destruction of machines, buildings, and NPCs in this game is graphic and hilarious.
Pro Encourages creativity
In each level, the player is given an objective. The objective can be reached in any way. Players are able to build a huge variety of custom weapons and vehicles. Potential vehicles include airplanes and helicopters, tanks, catapults, hot air balloons, and more.
Pro Active community
There are loads of forums where you can discuss stuff about the game, share creations and ideas and look for servers you can play on.
Pro Sandbox Mode and Multiverse (multiplayer and level editor)
Remember, it's not just levels! In the Sandbox you can test your machines which is neat. The Multiverse has a lot to offer as well: the multiplayer function and the Level Editor. You can upload your levels to the Steam Workshop (Steam only).
Pro Community Workshop (Steam only)
In the Workshop, you can post your creations for other users to use and you can download other people's creations.
Pro The gameplay is perfectly interwoven with the overall aesthetic and atmosphere of the game
The player is forced to move their character across the map in order to find objects of interest. This, coupled with the great sound design and soundtrack which also do their part in giving cues as to where the objects are and if the player is close, really help you immerse into the atmosphere and art style of Machinarium.
Pro Beautiful art style
Machimariums hand drawn graphics exude a very steam punk style that definitely has a very unique look by being all hand drawn.
Pro Challenging puzzles
The puzzles are quite challenging to the point of frustration but in the end give a sense of immense reward when figured out.
Pro Interesting protagonist
The main character and the one controlled by the player is just a normal, average, everyday robot. He doesn't have any special powers or abilities other than being able to slightly extend his midriff in order to reach high ledges or making his body shorter. He's pretty much an ordinary robot thrust into an extraordinary situation.
Pro Built-in hint system
For those that do find some of the puzzles too challenging there is an inbuilt hint system shown through "thought bubbles" on top of the playable character.
Every level has its own hint when pressed and it's usually a hint on where to go or what kind of object you need. Although it's advised not to rely on the hint system too much since it takes away from the experience of actually enjoying the game.
Pro The well-designed gameplay mechanics avoid making the game boring to the player
Unlike most point-and-click games, objects of interest in Machinarium light up only when the main character is close to them; this completely changes the way the game is played. In point-and-click games where this is not the case, the gameplay is usually reduced to aimlessly flailing the cursor around waiting for something to light up.
Machinarium on the other hand completely avoids this, keeping levels interesting and the player interested to the game.
Cons
Con Another one of them games forever stuck in Early Access
Con Still in alpha testing
Some of the best features of this game are still in development. The final version isn't said to be released until mid 2016.
Con Items may be difficult to find due to similar colors
At points in the game there are needed items that blend in too well with their surrounding making it quite difficult to actually see them.