When comparing Undertale vs Shovel Knight, the Slant community recommends Shovel Knight for most people. In the question“What are the best low-spec PC games?” Shovel Knight is ranked 23rd while Undertale is ranked 29th. The most important reason people chose Shovel Knight is:
Shovel Knight has very colorful pixelated graphics, a decent chiptune soundtrack, excellent 8-bit sound effects, and the controls feel really fluid and responsive. So whether you’re just running through a castle, shoveling away at gems in a tunnel, or even jumping on a dragon’s head, Shovel Knight is a blast to play.
Specs
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Pros
Pro Incredible soundtrack
Just like the simple but pleasant graphics in the game, the music matches this with a retro-sounding score that fits right in with the art style. There are a lot of catchy tunes that only use a few sounds to make up memorable songs. The simplicity really adds to the charm, with some of the songs easily able to get stuck in your head for days at a time. It's nostalgic enough for older gamers who grew up in the early eras of gaming, while still having enough to pull in newer gamers who aren't as familiar with games from the 1980s and 90s. There's something here for everyone.
Pro Amazing characters
The characters in the game are written well, each with their own unique personalities. Some may be too shy, and will lower their hit points when you attack them in battle, just to avoid offending you. Others are deeply caring and do their best to help and protect their friends and family, including you as the player. Many of the characters are quite funny in their dialog and the unexpected choices they make throughout the story, including the ways they react to your choices. Almost every character is incredibly memorable and enjoyable to get to know better.
Pro Many interesting secrets to find
There are many secrets to discover in the game, like hidden mechanics that might take you by surprise. It may take a couple of playthroughs to find them all, but once you do, it may completely change how you see the story, the characters, and a lot more. There's a lot more to Undertale beneath its simple-looking surface.
Pro Your choices lead you down different story paths
Depending on your choices, your playthrough can change in drastic ways. If you don't want to kill enemies in battle, you can choose to have a dialog with them instead. Doing this consistently is basically a pacifist playthrough where you don't kill anyone, and characters respond to you in certain ways based on that. Or you can go for a genocide playthrough, which is basically what it sounds like, where you kill everyone you come across whenever you get the chance. This can have serious consequences, since the game does its best to make you feel bad about this approach, by having certain characters hate you. It's an interesting way to get to see the world and story from different angles.
Pro Feels great to play
Shovel Knight has very colorful pixelated graphics, a decent chiptune soundtrack, excellent 8-bit sound effects, and the controls feel really fluid and responsive. So whether you’re just running through a castle, shoveling away at gems in a tunnel, or even jumping on a dragon’s head, Shovel Knight is a blast to play.
Pro Great for couch co-op
Because Shovel Knight can be pretty hard at times, bringing a friend along can help out a lot. The two of you can work together to take down enemies and communicate the best ways to handle jumps and special skills. Plus, if one of you is more experienced with the game, that player can help the newcomer along and teach them the ropes instead of leaving them to figure out everything on their own, possibly to the point of frustration. Playing this game with another person is a fun way to bring back the feeling of couch co-op on the older retro systems.
Pro A unique experience
Shovel Knight has 2D pixel art, a simple gameplay, and a retro feel. It stands out in an era dominated by 3D titles with super detailed graphics and convoluted gameplay because of its influences from classics like Zelda, Castlevania, Duck Tales, and even Super Mario Bros. It’s not just trying to cash in on the nostalgia of older players because it’s a game that can be enjoyed by anyone thanks to its polish.
Pro Pretty fun risk versus reward system
In each stage, there are multiple checkpoints you can revive at if you die. The twist is that you can destroy the checkpoints for extra treasure. Doing this also means you’ll have to start from the beginning of the stage if you die. It’s a pretty cool way to increase difficulty and add tension to a playthrough, especially because it’s never forced on you.
Cons
Con Replaying can be a chore
The first time going through the game it's a nice experience, especially when you know nothing about the characters, story, mechanics, etc.. By your next playthrough, you already know all the jokes and plot points. Even when taking a new route, it can take a while for you to notice anything different from one playthrough to the next, making things feel like a drag.
Con The visuals could be better
Much of the game is plain-looking with simple graphics, but sometimes the visuals are just awful. The pixel art can be charming for some players, though it's hard to ignore when certain areas are barren or have ugly textures. It's notable that a single person created the whole game; it would have been nice if they'd had more time or resources to clean up some of the visual problems.
Con Community
The community is not very mature. That's all.
Con Punishes you for playing an RPG game like you would normally do
Remember when you accidentally killed that monster? Well, we're going to make you hate yourself for it.
Con Can be frustrating
While Shovel Knight captures a lot of SNES era’s good parts, it also brings back some of the bad parts. It's mostly the hidden enemies that attack you as soon as you approach their hiding spots, causing you to take needless damage or even die. This adds a really tedious trial and error aspect that forces you to memorize all enemy placements just so you can beat a stage. In addition to dealing with the enemies, the timing of jumps or using special skills at the right moment adds to the frustration. Press the button too early or too late and you'll end up back at the start of a platforming section or worse, dead.