When comparing Don't Starve Together vs Darkest Dungeon, the Slant community recommends Don't Starve Together for most people. In the question“What are the best indie games on Steam?” Don't Starve Together is ranked 18th while Darkest Dungeon is ranked 42nd. The most important reason people chose Don't Starve Together is:
Getting together a group of friends to play Don't Starve Together adds a lot of enjoyment to the game. If you're all first timers, learning how to survive as you go along is amazing, since you get to share in the learning process and the experience together. As you craft and build your own forts, farms, and more, you find more and more ways to learn how to survive, making things less daunting than if you play the game alone.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Couch co-op makes the game even more fun as you all learn together
Getting together a group of friends to play Don't Starve Together adds a lot of enjoyment to the game. If you're all first timers, learning how to survive as you go along is amazing, since you get to share in the learning process and the experience together. As you craft and build your own forts, farms, and more, you find more and more ways to learn how to survive, making things less daunting than if you play the game alone.
Pro Pleasantly twisted sense of humor
There's a dark sense of humor that pervades the game. There's a humanoid spider boy who can grow a beard of silk. There's a living chest called Chester who acts like a dog. There's also silly info text, werepigs, trees that retaliate when you chop them, and many other things.
Pro Deep and varied crafting system
The crafting system has a lot of depth to it and there are tons of items to make. Starting with the recipe for a torch and a pickaxe. You can also make weapons, armor, and various laboratories that enable new technologies. Building new stuff and advancing is the key to surviving the coming winter.
Pro Tweak the gameplay settings to fit any skill level
The game gives you a lot of customization options. You can change the length of day, weather patterns, and spawn rates for resources and monsters. This allows you to adjust the difficulty level to suit your skill and preference.
Pro Unique mix of 2D and 3D art offers a change of pace
Don't Starve Together has a very unique art style that places two-dimensional characters in a three-dimensional setting. Even the waves in the sea look like cardboard cutouts used in a puppet show. This look and feel to the graphics is a nice change of pace from ultra-realistic games.
Pro The further you get, the more you will learn
Starting out you'll only be gathering twigs and grass, maybe chop a tree. You'll also gather basic food such as mushrooms and carrots. Then you'll start building your encampment, learning how the day/night cycle and the seasons work. Later on you'll start building massive farms, refridgerators, fortifications, and many other things. All of this is done for the sake of not starving.
As the game progresses, you will encounter mechanics such as drought, forest fires, the rainy, season, the cold and many others. To counteract these you need to plan properly and will probably die the first time around. Once your knowledge reaches a certain level, you'll be able to survive indefinitely.
Pro Great replay value
Don't Starve Together has randomly generated (customizable) levels, unlockable characters, a story mode, and you can also play it with up to 5 other friends. All of this helps keep subsequent attempts/playthroughs fresh.
Pro Immersive atmosphere
Darkest Dungeon has an almost intoxicating atmosphere created by three main aspects.
Firstly, it’s the visuals: the somber color palette that accompanies a sunset, the creepy environments your party of four will anxiously proceed through, and the detailed, fearsome, and sometimes disgusting enemies that will tirelessly try to slaughter you.
Secondly, the audio: an eerie soundtrack filled with murmurs of otherworldly creatures, teemed with bloodcurdling sound effects that render monster strikes more impactful. Even a charismatic narrator providing insightful interjections, as uttered by his mysterious, deep voice.
Lastly, it’s the highly unpredictable and sometimes unfair gameplay. Whatever short triumph you may have, it will get drowned in a sea of despair.
These elements combined make it very easy to immerse yourself into the world of Darkest Dungeon.
Pro Interesting adventurer management
While the fabled heroes are off slaying dragons, battling demon kings, and saving princesses, the small-time adventurers have to clean up the dregs. You as the lord of a small settlement will employ these adventurers to clear out the mysterious dungeons surrounding your property.
To clear a dungeon you’ll need to prepare adequately. This involves having decent party setup, which usually consists of at least 1 tank, 1 healer, and 2 damage dealers. This also includes having enough provisions such as torches and food. Planning out what and/or who to take with you can sometimes take as long as running a dungeon but it really makes you feel like you’re organizing an adventure.
Another interesting part is the stress mechanic, causing your adventurers to accrue stress as they keep adventuring. If stress passes the first threshold, your adventurer might incur various penalties or even refuse your orders. If stress passes the second threshold your adventurer will die from a heart attack, so it’s important to relieve it regularly. This can be done by sending them to the tavern to blow off some steam or to the abbey to request absolution. Either option will make them unavailable for a week, so it’s a good idea plan ahead and have multiple parties of adventurers ready. This mechanic makes it feel like you’re managing real people rather than the indomitable figures often seen in fairy tales.
Pro Outstanding narration
Even though the only character that talks in this game is the narrator, his delivery of the lines is excellent. He talks in a deep and raspy voice that is also very pleasing to listen to.
The narrator usually describes the events happening on-screen such as upgrading your settlement buildings, recruiting adventurers, various dungeon interactions, and many more. Additionally, he’ll start dropping story bits every time you near a boss, creating a very minimalist approach to storytelling that is also very enjoyable.
Pro Great monster visual design
There's a wide variety of extremely well-designed monsters and characters in the game. You confront bandits, skeletons, undersea terrors, pig monsters, and all sorts of otherworldly horrors. There's a lot of gruesome detail on each and every enemy, so the longer you'll keep looking the more you'll notice. This can be bloodstains, an extra set of eyes, an appendage that looks like a tentacle, and many more. It sometimes really feels like you're losing your mind alongside the adventurers, seeing whatever fits into your schema.
Cons
Con Steep learning curve
The first few attempts will last only a couple of in-game days. This is because the game has various punishing mechanics, which you can only learn through trial and error. One such mechanic is the darkness, which will kill you in under a minute if you don't have a light source. Followed by packs of hounds that randomly spawn to kill you. In most cases preparation is key and you can't prepare without knowledge.
Con Can get repetitive
You'll have to repeatedly collect a lot of basic materials like twigs, grass, and ore. This is because most of the starting recipes share the same required materials. Even later in the game you'll be doing many repetitive tasks. Gathering enough firewood for winter is especially bad because you have to chop down dozens of trees. All of this is made worse by the limited inventory space, causing you to make the same trip multiple times.
Con It can be frustrating at times
Darkest Dungeon heavily relies on random events that can happen at any point in a dungeon. Some of them don't make any sense and most of them don't feel fair.
For example, right after stepping inside a dungeon your characters might suddenly go hungry. If you don't feed them they'll get a penalty, setting you back for the rest of the dungeon. If you feed them you'll have used up your food but your characters might still go hungry again.
You can't reliably plan around stuff like this, which can be annoying.
Con Gets really repetitive
You'll spend dozens of hours repeatedly running the same dungeon, killing the same enemies, and collecting the same loot just to progress further into the game. On top of that, if you lose a character at any point, you'll be set back by another 3 hours. If you don't enjoy grinding, Darkest Dungeon might not be the game for you.