When comparing Bravely Default vs Shin Megami Tensei IV, the Slant community recommends Shin Megami Tensei IV for most people. In the question“What are the best RPGs for the Nintendo DS/2DS/3DS?” Shin Megami Tensei IV is ranked 1st while Bravely Default is ranked 2nd. The most important reason people chose Shin Megami Tensei IV is:
The battles in the Shin Megami Tensei series are unforgiving in how difficult they are, and SMT IV is no exception. You fight with a party of demons you collect, aiming to pinpoint your enemy's elemental weaknesses and exploit them. Once you find the weakness, you're rewarded with an extra turn; if you keep landing the right attacks, then the game lets you chain a finite number of turns one after another. If you don't look up a guide, then finding weaknesses is a matter of trial and error, and hoping you don't die while you figure things out. But this also applies to your enemies -- if they exploit your weaknesses, then they get extra turns instead. Most of the opponents you come across hit for a ton of damage, so you absolutely need to take advantage of gaining extra turns. And as you get farther along in the game, you get access to buffs to your party's attack, defense, evasion, and more, as well as debuffs to debilitate your foes. As you get better with the combat and earn some tough victories, the sense of satisfaction you get helps you to keep pushing forward.
Specs
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Pros
Pro Unique risk reward combat system
The combat in Bravely Default revolves around a risk reward system where the player can choose to take up to four turn sanctimoniously, which will leave them turn-less for the next three turns. This can of course open them up to numerous attacks where they will be unable to do anything, even heal. On the flip side one can choose to take a singe turn in order to build up the amount of extra turns they can take when they do want to take a risk. This balance is what makes for strategic gameplay in that one needs to weigh if the risk outweighs the reward.
Pro Beautiful visuals reminiscent of classic JRPGs
Bravely Default has a gorgeous art style that feels like a throwback to older JRPGs from the 1980s and 90s. The chibi-style characters have a certain elegant design to them that's doesn't come off as childish. The medieval-style towns and landscapes all have a nice, hand-painted aesthetic that makes the world feel familiar and lived-in. The browns, blacks, and golds in the menus, UI, and font are also really well-done, making the game feel grounded. Overall, it's a great look that attracts younger and older players alike, and JRPG veterans especially can find a lot to enjoy here.
Pro Likeable cast of characters
Conversation mode (like skits in the Tales games) offers insight into characters' personalities, backgrounds, motivations. And can be humorous at times.
Pro You have a lot of freedom to explore starting early in the game
Quite early on, you unlock an airship that lets you fly around wherever you want on the world map. You can go pretty much anywhere you want with ease, as long as it's on the general overworld. There are some restrictions beyond that, but you can generally use the airship to quickly get from place to place without needing to run there on foot.
Pro Cool multiplayer feature that helps you out in battle
There's a key optional mechanic you can try out through the limited multiplayer features. You can upload a "copy" of your characters with their specific job, skills, and stats, and other players can "download" your character to help them out in battle in a pinch. If you're stuck at a crucial part of a hard fight, you can use this option to get a friend's specific character or a random one from other Bravely Default players. It's a neat feature that encourages interactions between friends and even online players you've never met before, strictly through helping each other in battle.
Pro View cut-scenes starring certain characters with AR cards
The AR card implementation for Bravely Default allows one to view cut-scenes starring a particular character that is on the card. While not instrumental to the gameplay it is a nice feature that allows one to learn more about the characters in the game.
Pro Highly challenging, yet rewarding turn-based combat
The battles in the Shin Megami Tensei series are unforgiving in how difficult they are, and SMT IV is no exception. You fight with a party of demons you collect, aiming to pinpoint your enemy's elemental weaknesses and exploit them. Once you find the weakness, you're rewarded with an extra turn; if you keep landing the right attacks, then the game lets you chain a finite number of turns one after another. If you don't look up a guide, then finding weaknesses is a matter of trial and error, and hoping you don't die while you figure things out.
But this also applies to your enemies -- if they exploit your weaknesses, then they get extra turns instead. Most of the opponents you come across hit for a ton of damage, so you absolutely need to take advantage of gaining extra turns. And as you get farther along in the game, you get access to buffs to your party's attack, defense, evasion, and more, as well as debuffs to debilitate your foes. As you get better with the combat and earn some tough victories, the sense of satisfaction you get helps you to keep pushing forward.
Pro Unusual and clever setting
Shin Megami Tensei IV takes place in a medieval-style society in the Eastern Kingdom of Mikado, with some modern-looking technology like the Demon Summoning Program that allows you to control demons. To say why would be a spoiler, but the mystery is at the heart of the game's narrative. If you've never played a Shin Megami Tensei game before, the explanation for everything does a nice job at playing on your expectations.
Pro Brilliant music with a unique sound
The music in this game is on another level. Right from the opening main theme, it sets the tone with an otherworldly song with real weight and gravity, like the pulsing of the planet itself. This type of sound comes up in other tracks as a great leitmotif, with the oppressive sound fitting with the bleak and philosophical narrative tones. Other songs mix in rock sounds with classical or even hip-hop influences, making for some memorable moments when an unexpected track kicks in. Some of the boss music, especially later in the game, are quite inventive, with some of them sounding downright mind-bending in how experimental they are. It's an overall incredible collection that stays with you for a long time.
Pro You get to collect and control many types of demons and angels to fight in battle
Demons and angels act as your party members in battle. While fighting, you can recruit almost any enemy demon or angel as long as it's at your level or below, through a process called demon negotiation. You barter with them through a conversation before asking it to join you; if it likes you, and if you give it the items, money, and whatever else it asks you for, it may join your party. You can then fuse angels or demons together to create stronger allies with better abilities. And there are hundreds of different types of demons and angels with their own fitting designs and relevant mythological lore, ranging from familiar names like Shiva, Lilith, Valkyrie, Phoenix, Raphael, and many many more.
Pro Your moral choices branch out to multiple endings
Your choices throughout the game determine which of the three alignments you fall under. Whether you lean toward Chaos with the demons, Law with the angels, or the Neutral alignment that rejects Law and Chaos, the latter half of the game changes to reflect your views. Characters who were once antagonists can become your allies, or vice-versa, depending on which path you follow. The world shapes itself in drastic ways through your choices, leading you down different branches, each with their own separate locations to explore, powerful bosses to defeat, and unique endings that follow.
Pro Philosophical story where you shape the fate of the world
Shin Megami Tensei IV is all about letting you decide what is just and what is right in a malleable world. You start off as a Samurai who follows orders from his superiors, but you and your friends and fellow Samurai learn that not all is as it seems. Gaining knowledge and power to change the world so that the strong rule the weak, upholding the status quo where God's word is law, or allowing humans to decide their own fate without demons or gods: your journey ultimately takes you down one of these three paths. It's up to you to go with whatever worldview fits your moral alignment best: Chaos, Law, or Neutrality.
Cons
Con Voice acting is hit-or-miss
Technically, the voice work is fine -- it's more that the way the characters sound can be a little off sometimes. Sometimes they have weird inflections or tones that don't quite fit, meaning the problem is more with the voice direction than the actors themselves. They may have tried to stay too true to the original Japanese dub, but things end up sounding unnatural in English. It's not consistently bad enough to be a huge problem, though.
Con Gets repetitive in the later half of the game
Things start to drag in the later chapters, where the story begins to repeat itself. You're forced to do the same thing over and over again without much variety. If you hate that sort of thing, but you still want to give the game a shot, then you may want to set your expectations accordingly in order to prepare.
Con The story is mostly standard JRPG fare
While there are some standout aspects of the story, most of it is pretty predictable by JRPG standards. You start off with a world-ending scenario, and it's up to you and your companions to find a bunch of crystals to help restore everything. There's a reasonable amount of depth in the way that not all is at it seems, as well as some dark themes with the villains, but you don't really find out about this until later on in the game. By that point, you may already lose interest and not care about the nuances.
Con Exploration can get blocked off at times
Even though you unlock the airship early on, you're restricted in just how much you can explore. Going off to faraway lands and venturing into the dungeons you find isn't an option -- the game will block you from entering these high level areas, saying that it's not time to go there yet. This may be part of an effort to lock off those high level treasure chests, since there's an option in the config menu to turn off random encounters entirely and to run around freely. It's understandable that there are some limitations to exploration, but it's still disappointing.
Con Finding where you need to go on the world map is a pain
Once the game opens up, it's great, except the map is terrible for getting around. Sometimes you won't even know exactly where you have to go: it's just a matter of wandering around until you find the place. Or you do have an idea of your next objective, but the map ends up giving you a hard time. There are way too many dead-ends and fields of poison that you run into -- these, on top of not knowing where to go, makes navigation one of the worst parts of the game. If you want to avoid the headaches, you can find a guide online to help you get around.
Con Annoying and obtuse demon negotiation mechanics
Demon negotiation is a cool concept, but it doesn't always work as intended. When talking to a demon, the answers you give them affect whether or not they decide to join you. Aside from trying to appease their personality types (being playful with young demons, flirting with female demons, and so on), there isn't much you can to do know what it is they want. And there are a number of times when, after answering questions correctly and giving the demon your items, money, etc., it decides not to join you and runs off with all of your stuff. It's incredibly irritating with little rhyme or reason behind the mechanics.
Con The Law and Chaos alignments are black-and-white
There's little depth or nuance to the ending paths you experience if your alignment ends up siding with Law or Chaos. Certain characters represent each alignment, but these characters are static with hardly any development, and their reasons for going down these routes can be interpreted as too extreme for players to sympathize with. You may find yourself wanting to go down the Neutral path instead and rejecting Law and Chaos, but it's quite difficult to get this alignment for the ending, since it's determined by a hidden score from answering questions throughout the game.
Con Harsh learning curve in the first dungeon
The first dungeon, Naraku, is really, really tough, especially if you're not familiar with the Shin Megami Tensei games. You're basically thrown into the area with basic gear and a few items against demons who can easily kill you in a few hits. You have to recruit demons to your party to even the odds, but this is easier said than done. You may find yourself having a hard time if the demons you try to recruit end up killing you instead. If you get overwhelmed, you can always make your way back out the dungeon, heal up and save, and then continue.
Con Uneven level of difficulty
There are a few things that throw off the overall difficulty. Some of the earlier bosses can be too hard and downright cheap in comparison to others, making things unbalanced. Also, in both regular battles and boss fights, if an enemy uses a light or dark spell and hits your main character, there's a chance that you will be instantly killed, resulting in a game over. But as long as you do your best to prepare for these bosses, and make sure to save often to not lose as much progress from possible instakills, you should be fine.