When comparing Bravely Second: End Layer vs Fire Emblem Awakening, the Slant community recommends Fire Emblem Awakening for most people. In the question“What are the best RPGs for the Nintendo DS/2DS/3DS?” Fire Emblem Awakening is ranked 7th while Bravely Second: End Layer is ranked 11th. The most important reason people chose Fire Emblem Awakening is:
Users can pair certain male female characters in battle to improve their relationship. Once it reaches a certain point the characters can breed offspring who then can be used as more troops in the team. This makes for an ingenious way to build up ones roster as well as adds a relationship aspect to the story and gameplay.
Specs
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Pros
Pro Unique risk reward combat system
The combat in Bravely Second revolves around a risk reward system where the player can choose to take up to four turn sanctimoniously, which will leave them turn-less for the next three turns. This can of course open them up to numerous attacks where they will be unable to do anything, even heal. On the flip side one can choose to take a singe turn in order to build up the amount of extra turns they can take when they do want to take a risk. This balance is what makes for strategic gameplay in that one needs to weigh if the risk outweighs the reward.
Pro Many choices in the Job System
The Job System in the game allows for changing the job of any playable character in the game. The choices are varied and allows for great customization. This makes for an individualistic experience for anyone who plays as there are 30 different jobs that can be chosen, which allows for many different combinations.
Pro Good mix of story genres
Whether your interest is in sci-fi, western or medieval themes, Bravely Second has it. Each character has a different background that is then explored in the game making for an experience that you never know what is going to come up next.
Pro Better end game pacing
One complaint with the previous title in the series was that the late game content was weak. That is not an issue with End Layer as the pacing is uniform keeping the plot interesting all the way to the end.
Pro Interesting use of relationships
Users can pair certain male female characters in battle to improve their relationship. Once it reaches a certain point the characters can breed offspring who then can be used as more troops in the team. This makes for an ingenious way to build up ones roster as well as adds a relationship aspect to the story and gameplay.
Pro Very customizable
Not only is ones troops customizable through their looks, armor and weapon choices but there are many aspects of the game itself that can be changed such as the voice work or skipping cut scenes.
Cons
Con May be too familiar
Many of the locales in the game are the same as what were seen in the original, which feels a bit like a re-hash. With little changed in the combat mechanics of the game, overall it can seem overly familiar, which may not appeal to those looking for something more from the series.
Con Some jobs are limited to fighting certain characters
There are particular jobs available in the game that can only be gained by fighting a particular character. This is played out in the story through a conflict, one that you may not personally agree with on one side, but requires for that disagreeable choice to be made in order to gain the job. This creates an inner personal conflict with the player in having to choose a job they may want and having to agree with something they actually do not agree with.
Con Some poor dialogue
There are certain characters in the game that no matter what is going on never break from their poorly written dialogue (which can come off as cheesy). This can be immersion breaking as it does not seem realistic to behave in such a manner when important things are happening.
Con Amount of options may be too much to grasp
While not the worst thing in the world there are quite a lot of options in this game. A forging system for weapons a special power system for all characters may not ever be touched in a playthrough making one ask why they were included. On top of this they may be difficult to grasp the full mechanics upon first look and so may make for systems people do not really want to explore.