When comparing ZSNES vs Don't Starve, the Slant community recommends Don't Starve for most people. In the question“What are the best low-spec PC games?” Don't Starve is ranked 31st while ZSNES is ranked 61st. The most important reason people chose Don't Starve is:
Don't Starve has a very unique art style, using two dimensional or 2D characters and items in a 3D world gives a very interesting artsy feel to the game. The hand drawn look and feel to the graphics are a nice change of pace from ultra realistic games, but it doesnt take away from the suspense.
Specs
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Pros
Pro "Compatible" with most games
ZSNES has been in development since the 90's, and in that time has been fixed to run the vast majority of SNES games smoothly.
Due to it's "accuracy", it can run roms that most other emulators would break. Not because the emulation is broken, but because the roms are broken.
Pro Fast playback of ROMs
ZSNES is hand-optimized for x86, so it will run incredibly smoothly even on older computers.
Pro Built-in video capture
Gameplay can be recorded and saved as both raw or lossy files. Quality settings can be tweaked in zmovie.cfg file.
Pro Games can be saved at any point
Pro Multiplayer support
Games can be played with other people over TCP/IP network.
Pro Built-in support for cheat codes
ZSNES supports Game Genie, Pro Action Replay, and GoldFinger cheat codes.
Pro Built-in audio capture
Game audio can be saved to a .spc file.
Pro Can speed-up and rewind games
Pro Uniquely atmospheric art style that gives a polished look that is difficult to match
Don't Starve has a very unique art style, using two dimensional or 2D characters and items in a 3D world gives a very interesting artsy feel to the game. The hand drawn look and feel to the graphics are a nice change of pace from ultra realistic games, but it doesnt take away from the suspense.
Pro Very active modding community with numerous mods available allows for a lot of replayability and customization
Using the Steam Workshop, Don't Starve has a very active modding community. With nearly 800 mods currently available, there are unlimited ways you can change your Don't Starve experience.
Pro Challenging arcade style game play, with permadeath mixed in makes for a tough to master game that is still fun to play over and over again
Don't Starve is a classic example of "Easy to play, tough to master". The game play is very easy to learn, in fact Don't Starve doesn't really tell you how to play, you just point and click. Some items will be clickable, exploration leads to discoveries, and discoveries lead to longer survival, but death and a new game are always right around the corner.
Pro Randomly generated worlds allows for content that continually stays fresh to the user
Don't Starve generates a completely new game world for every new game, and since you only get one life per game, you will be seeing a lot of different worlds. All of the lands and items will be totally new on every try.
Pro There's never a dull moment thanks to how new mechanics are introduced throughout the gameplay
As the game progresses, it offers more and more mechanics that require constant attention to function properly. It becomes a constant re-evaluation of risk and reward.
Pro Pleasantly twisted sense of humor makes for an entertaining environment and story
Random quips from characters, info, text and the world itself (such as the existence of werepigs) show glimpses of a dark sense of humor throughout.
Pro Easily customized thanks to being able to adjust difficulty on the fly
The game gives you a lot of world customization options. You can change the length of day, weather patterns, how much of each monster or resource spawns, etc. This effectively allows you to adjust how difficult you wish the game to be.
Cons
Con Laughably out of date
Not only was it abandoned over 10 years ago, the strides that other emulators have made in the same time is astounding.
Con Inaccurate compared to competition
ZSNES sacrifices emulation accuracy for speed (relative to e.g. Higan emulator). Sound emulation is a particularly large weakness.
Con Abandoned
While no official statement on discontinuing the software was made, last progress update was posted in 2007 and now seems highly unlikely that any further updates should be expected.
Con Constant restarts can be drawn out and boring
The beginning of a playthrough starts out pretty slow, which is exacerbated by the fact that the player will need to restart many many times as the game is a rouguelike, so permanent death is something that will be encountered often.