When comparing Dragon's Dogma: Dark Arisen vs The Witcher 3: Wild Hunt, the Slant community recommends The Witcher 3: Wild Hunt for most people. In the question“What are the best RPG games on Steam?” The Witcher 3: Wild Hunt is ranked 1st while Dragon's Dogma: Dark Arisen is ranked 12th. The most important reason people chose The Witcher 3: Wild Hunt is:
The Witcher 3: Wild Hunt tells a deep and intricate story about the main character, Geralt, on his long journey to find his adoptive daughter, Ciri, who's on the run from the evil, supernatural warlords of the Wild Hunt. You spend the game following various leads on Ciri's whereabouts, meeting up with old friends, former lovers, powerful politicians, and all sorts of people from many walks of life. These characters usually want something in exchange for giving Geralt the information he wants, leading you down some unexpected and eye-opening paths as you learn more about who they are, how they met Ciri, and how she helped them grow as people, letting you form a bond with her through these thought-provoking tales. And as Geralt either helps or hurts these people himself, he inevitably impacts their lives in even more ways. Aside from the main story, there are also two great expansions: Hearts of Stone, and Blood and Wine, both of which offer their own amazing narratives with hours and hours of content. Hearts of Stone has you get involved with a shady, all-powerful manipulator who gives Geralt a series of seemingly impossible tasks, while Blood and Wine lets you explore the rolling hills of the wine-loving country of Touissant, with all the political intrigue surrounding the Duchess there. The Witcher 3's story has so much to offer, easily keeping you hooked for well over a hundred hours as you play and replay the base game and the excellent expansions.
Specs
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Pros
Pro Awesome combat/hunting gameplay
The combat in Dragon's Dogma is very fast and intense. You can string together combos with swords, axes, and daggers, launch/throw enemies, shoot arrows with a bow in quick succession, and even dodge/block enemy attacks. Even the spells look absolutely amazing and feel really powerful.
For example, when you cast an ice spell called Gicel, massive spears of ice will weave forth to skewer enemies. It looks like something you'd only see bosses use in other video games, making it feel that much more empowering.
The enemies also play a large part in making the gameplay feel great. It will start out simple with you fighting bandits and packs of wolves on your travels, which will gradually turn into you taking on massive mythical beasts such as manticores, gryphons, cyclops, and even dragons. While in other games you'd probably just beat on their ankles until they fold onto themselves, Dragon's Dogma has a really cool grappling system that allows you to grab onto enemies and even throw them (if they're light enough).
For example, if a dragon makes the mistake of lowering its tail into your reach as it rains down fire and death from up above, you can just grab onto it and climb on the dragon's back. This turns into a very intense sequence of you trying to not fall off before you drive your sword into the dragon's neck.
It's the type of mechanic that makes you feel like the heroes written about in storybooks, which immensely adds to the fun and immersion.
Pro Interesting companion system
Throughout the game, you'll be accompanied by up to 3 NPCs called "Pawns." One of them will be a Pawn you created, and the other two will usually be summoned from other player's worlds. What's interesting about this is that Pawns will grow alongside players, but not just in terms of stats and levels.
For example, if you fight monsters with the Pawns, they'll gradually gain knowledge about the monsters. Once they have enough knowledge, they'll be able to give you various hints through in-game dialogue about a monster's weaknesses, patterns, habitats, and so forth. You can also hire other player's Pawns that already have acquired all the knowledge, making the learning process much easier for you.
Pawns also mimic their creator's behavior, so if you prefer to smash everything in sight, your Pawn might just do the same when visiting another player's world. It's a really cool companion system that gives the game a multiplayer feel without any actual multiplayer.
Pro Character size/weight affects gameplay
A lot of video games focus just on the stats, classes, and weapons as the key difference, but Dragon's Dogma throws in height and weight into the mix.
For example, a tall and bulky character jumps higher, carries more equipment, and has a longer reach with their weapon. The downside is that the character is slow and is easier to hit because of the size. On the other hand, a short and light character is quicker, can pass through a large monster's legs, and enter narrow passages such as Goblin holes. Unfortunately, they usually have a poor reach and can be knocked down pretty easily while not being able to carry that much equipment either.
Practically no other video game in the market uses a similar mechanic, making Dragon's Dogma feel really unique and fun.
Pro Thoughtful and expansive story with well-written characters
The Witcher 3: Wild Hunt tells a deep and intricate story about the main character, Geralt, on his long journey to find his adoptive daughter, Ciri, who's on the run from the evil, supernatural warlords of the Wild Hunt. You spend the game following various leads on Ciri's whereabouts, meeting up with old friends, former lovers, powerful politicians, and all sorts of people from many walks of life. These characters usually want something in exchange for giving Geralt the information he wants, leading you down some unexpected and eye-opening paths as you learn more about who they are, how they met Ciri, and how she helped them grow as people, letting you form a bond with her through these thought-provoking tales. And as Geralt either helps or hurts these people himself, he inevitably impacts their lives in even more ways.
Aside from the main story, there are also two great expansions: Hearts of Stone, and Blood and Wine, both of which offer their own amazing narratives with hours and hours of content. Hearts of Stone has you get involved with a shady, all-powerful manipulator who gives Geralt a series of seemingly impossible tasks, while Blood and Wine lets you explore the rolling hills of the wine-loving country of Touissant, with all the political intrigue surrounding the Duchess there.
The Witcher 3's story has so much to offer, easily keeping you hooked for well over a hundred hours as you play and replay the base game and the excellent expansions.
Pro Your choices lead to morally-gray consequences and multiple different endings
There are rarely any right answers when making decisions. The situations that the story puts you in are unique and oftentimes unsettling, sometimes leaving you agonizing over which dialog option to pick during story conversations. During your first playthrough, it's isn't obvious which of your decisions are "important" and will impact plot outcomes, making you think critically about all of your choices. Most surprising are the critical decisions that determine which ending you get -- once you see your ending, you learn how organic everything is, with the game keeping track of your relationships with other characters in subtle ways.
Pro Memorable and meaningful side quests
The Witcher 3 sets a new standard with how well-done the side quests are. Since Geralt is a witcher, meaning he specializes in dealing with monsters with his swords and magic spells, people often go to him when they need a monster problem taken care of. Some of these problems involve people who have lost loved ones to a monster and simply want help tracking down their corpses to give them a proper send-off, or they want Geralt to take revenge by tracking down the monster and killing it. These side stories go a long way to humanize the minor characters, letting you feel their grief, hopelessness, or anger within only a few short minutes of speaking with them and getting the quest details. It's impressive that the writers manage to consistently pack so much emotion into these optional quests that you might not even choose to play through.
Pro Fleshed-out romance options
Playing as Geralt, you have the choice to have one-night stands with ladies at certain taverns, or you can focus on his more involved romantic subplots. By this third game, Geralt has quite a long history with two competent and beautiful sorceresses: Triss Merigold, his love interest from The Witcher 2: Assassin of Kings, and Yennefer of Vengerberg, his old flame from the series of The Witcher novels that the games are based on. The two women also happen to be best friends, injecting some drama depending on how you go about things.
Triss is really sweet, fun, and spontaneous with the way she makes the stoic Geralt smile and open up more as they get up to mischief together. On the other hand, Yennefer is strict, straightforward, and no-nonsense, not wanting to get into feelings all that much, and yet she and Geralt have such a strong bond over several years, making it feel special when Yen does occasionally let her guard down. Both of these romances intertwine well with the main story, with great optional side quests that add even more layers to whichever relationship you decide to pursue. It's also possible to try romancing both of them at the same time, but you might regret it, so choose carefully.
Pro Vast and beautiful open world to explore
The world is gorgeous in how untainted it is, with many locations to see and visit. Full of vibrant life, the medieval-style setting is simple and understated, with wide open fields, rainy meadows, snowy mountain ranges, and modest wooden towns and cities for you to roam around on horseback or on foot. There are tons of secrets to find all over, like monster lairs to destroy for loot, treasure maps to follow, and hidden side quests in remote villages. The in-game clock keeps the skies changing with the hour as you cross from city to city, country to country, brightening the horizons with brilliant, golden sunrises in the morning and burning crimson sunsets in the evening. Everything is amazing to look at, encouraging you to wander around aimlessly just to take in the sights.
Pro Accessible to players who are new to the Witcher series
Even though this is the third Witcher game, you can still jump right in and not feel lost. The story is generally good with the way it introduces you to the main characters without expecting you to know who they are. Geralt often reminisces with his friends from the first two games, letting you in on their history and adventures together to give you an idea of what happened in the past. And you don't have to have read the series of Witcher books, either, as the games all take place beyond the stories there.
Pro The soundtrack is well constructed and complementary in almost all situations
While exploring, doing a quest whether it is main or side one, the music in the back always enhances your game play. When a fight starts it pumps you up by playing Slavic or Celtic beats, and on a heartbreaking scene, it slows down its pace and plays an instrumental that rings even after you close it. You won't even notice, but you start to hum Skelliege sound or Priscilla song in your daily chores.
Watching the sun set over the horizon while the Kaer Morhen tune plays was one of the best moments in the game. Without the songs to complement it, the side quests or the battles would have started to feel like a chore after a while on doing side content.
Cons
Con Limited fast travel options can be tedious
Dragon's Dogma has a very large but sparsely populated world, which means that a lot of time is spent traveling between quest objectives. There are no horses, forcing you to simply walk everywhere and the only method of getting somewhere quickly is through very costly teleports available only much later in the game. If you dislike having insane amounts of downtime, Dragon's Dogma might not be for you.!!!
Con Aught!
They say "aught" a lot.
Con Forgettable story
The story starts out interesting but loses its steam shortly after. Hardly anything happens during the middle part of the story, the side characters feel bland, there are lots of plot holes, and the narrative starts feeling like a mess. Even the conclusion is somewhat confusing, trying too hard to be profound. If you're looking for a very good story-driven experience, you won't find that here.
Con Some main story segments drag on for way too long
The story is generally excellent except for certain parts that seem to go on and on for hours with no end in sight. You start off looking into someone who has information on Ciri, only to get the run-around in the worst of ways, chasing down several leads for many different characters all at one time. Just when you think you're done with a series of main quests, you have to go talk to someone else, or kill some other monster, or go to some other place instead. It's really annoying and kills the pacing of the otherwise well-written narrative.
Con The combat can take some time to get used to
The real-time action combat with Geralt's swords and magic doesn't quite feel right. When you first try it, you might find the controls to be imprecise and a bit sluggish. You may need a few hours to get used to the way the swordplay works with parrying and dodging, on top of knowing when to use your defensive and offensive spells to take advantage of enemy weaknesses.