When comparing Dragon's Dogma: Dark Arisen vs Dragon Age: Origins, the Slant community recommends Dragon Age: Origins for most people. In the question“What are the best RPG games on Steam?” Dragon Age: Origins is ranked 5th while Dragon's Dogma: Dark Arisen is ranked 12th. The most important reason people chose Dragon Age: Origins is:
The story in Dragon Age: Origins is long and expansive with many different parts that are all fit together by the finale. As a Grey Warden, you specialize in killing demon-like darkspawn enemies in order to prevent them from taking over the world in a cataclysmic event known as the Blight. Even with the darkspawn threat, there are many other issues across the country of Ferelden, such as the oppression of mages and elves at the hands of humans, and several displaced dwarves who were nearly wiped out during the Blights in the past. There's plenty of political drama as well, with you and your fellow Grey Wardens caught in the middle of a betrayal at the highest level of Ferelden's monarchy. You play a big part in the culmination of the drama with the choices you make, many of which aren't just black and white. All of these threads come together nicely by the end as you fight against the darkspawn to save the country and all the people that you get to know on your journey.
Specs
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Pros
Pro Awesome combat/hunting gameplay
The combat in Dragon's Dogma is very fast and intense. You can string together combos with swords, axes, and daggers, launch/throw enemies, shoot arrows with a bow in quick succession, and even dodge/block enemy attacks. Even the spells look absolutely amazing and feel really powerful.
For example, when you cast an ice spell called Gicel, massive spears of ice will weave forth to skewer enemies. It looks like something you'd only see bosses use in other video games, making it feel that much more empowering.
The enemies also play a large part in making the gameplay feel great. It will start out simple with you fighting bandits and packs of wolves on your travels, which will gradually turn into you taking on massive mythical beasts such as manticores, gryphons, cyclops, and even dragons. While in other games you'd probably just beat on their ankles until they fold onto themselves, Dragon's Dogma has a really cool grappling system that allows you to grab onto enemies and even throw them (if they're light enough).
For example, if a dragon makes the mistake of lowering its tail into your reach as it rains down fire and death from up above, you can just grab onto it and climb on the dragon's back. This turns into a very intense sequence of you trying to not fall off before you drive your sword into the dragon's neck.
It's the type of mechanic that makes you feel like the heroes written about in storybooks, which immensely adds to the fun and immersion.
Pro Interesting companion system
Throughout the game, you'll be accompanied by up to 3 NPCs called "Pawns." One of them will be a Pawn you created, and the other two will usually be summoned from other player's worlds. What's interesting about this is that Pawns will grow alongside players, but not just in terms of stats and levels.
For example, if you fight monsters with the Pawns, they'll gradually gain knowledge about the monsters. Once they have enough knowledge, they'll be able to give you various hints through in-game dialogue about a monster's weaknesses, patterns, habitats, and so forth. You can also hire other player's Pawns that already have acquired all the knowledge, making the learning process much easier for you.
Pawns also mimic their creator's behavior, so if you prefer to smash everything in sight, your Pawn might just do the same when visiting another player's world. It's a really cool companion system that gives the game a multiplayer feel without any actual multiplayer.
Pro Character size/weight affects gameplay
A lot of video games focus just on the stats, classes, and weapons as the key difference, but Dragon's Dogma throws in height and weight into the mix.
For example, a tall and bulky character jumps higher, carries more equipment, and has a longer reach with their weapon. The downside is that the character is slow and is easier to hit because of the size. On the other hand, a short and light character is quicker, can pass through a large monster's legs, and enter narrow passages such as Goblin holes. Unfortunately, they usually have a poor reach and can be knocked down pretty easily while not being able to carry that much equipment either.
Practically no other video game in the market uses a similar mechanic, making Dragon's Dogma feel really unique and fun.
Pro Epic dark fantasy story
The story in Dragon Age: Origins is long and expansive with many different parts that are all fit together by the finale.
As a Grey Warden, you specialize in killing demon-like darkspawn enemies in order to prevent them from taking over the world in a cataclysmic event known as the Blight. Even with the darkspawn threat, there are many other issues across the country of Ferelden, such as the oppression of mages and elves at the hands of humans, and several displaced dwarves who were nearly wiped out during the Blights in the past. There's plenty of political drama as well, with you and your fellow Grey Wardens caught in the middle of a betrayal at the highest level of Ferelden's monarchy. You play a big part in the culmination of the drama with the choices you make, many of which aren't just black and white.
All of these threads come together nicely by the end as you fight against the darkspawn to save the country and all the people that you get to know on your journey.
Pro Great ways to interact with companions
There are interesting ways to get to know your team members in Dragon Age: Origins. Giving them gifts, talking to them at camp, and listening to party banter are all realistic and fun.
You can increase approval with your favorite characters by figuring out what types of gifts to give them, like general trinkets in the shape of a dragon, or more sentimental items with personal meaning to them like a parent's cherished locket. While resting at a camp, you can chat with anyone about what's on their mind, opening up side quests, and possibly triggering romance options.
Party banter is always insightful and entertaining, with characters giving different lines depending on who you bring along. For instance, if two of your party members don't like each other, you can expect them to snipe insults or make more passive-aggressive backtalk depending on their personalities.
Your companions feel like actual people you can interact with and listen to, each with their own preferences and perspectives.
Pro Your choices can give you vastly different playthroughs
The choices you make affect the gameplay and plot, opening things up for very different playthroughs.
Right from the start, you pick which race and combat class you want for your protagonist -- human, elf, or dwarf -- each with their own playable origin prologue, such as a human mage with noble blood or a dwarf warrior part of the working class. Which origin you pick also has a big impact on how your companions and NPCs react to you, such as people respecting you more if you're a noble or looking down on you if you're an elf.
Once you become a Grey Warden, the choices you make during the story segments determine who will join you for the final battle. You can side with the people whom you know will provide the most support in the finale against the darkspawn, but these characters might be irredeemable and reprehensible, so you might not want to help them after all. Or there may be other groups or people that you absolutely want to help, yet this comes at a great cost that negatively affects others in the world. It's a balancing act where you have to carefully take everything into consideration.
All in all, your choices give you the chance to experience unique playthroughs, with potentially hundreds of hours of gameplay if you want to see how each outcome plays out.
Pro Well-implemented tactical combat with unique playstyles
The combat gameplay is great, featuring various playstyles and a key way for you to control the flow of battle.
The different battle classes -- warrior, mage, and rogue -- have branching specializations with unique abilities. Going with a templar that branches off from the warrior class gives you an edge over enemies who use magic, while duelist rogues have more speed to strike quickly and dodge the most hits. You can also pause the game to bring up a radial menu to pick which abilities to use and specific enemies to target, meaning you can take your time in battle and not get overwhelmed by everything.
Mastering your class specialization and using the radial menu to your advantage gives the combat a lot of strategic depth.
Pro Plenty of mods available
Nexus Mods contains many mods to change just about any aspect of the game such as adding new dungeons, new companion interactions, and ways to save time like with the auto loot mod.
Cons
Con Limited fast travel options can be tedious
Dragon's Dogma has a very large but sparsely populated world, which means that a lot of time is spent traveling between quest objectives. There are no horses, forcing you to simply walk everywhere and the only method of getting somewhere quickly is through very costly teleports available only much later in the game. If you dislike having insane amounts of downtime, Dragon's Dogma might not be for you.!!!
Con Aught!
They say "aught" a lot.
Con Forgettable story
The story starts out interesting but loses its steam shortly after. Hardly anything happens during the middle part of the story, the side characters feel bland, there are lots of plot holes, and the narrative starts feeling like a mess. Even the conclusion is somewhat confusing, trying too hard to be profound. If you're looking for a very good story-driven experience, you won't find that here.
Con Silent protagonist even though everyone else has voice acting
It's jarring that your protagonist is the only character in the game who doesn't speak. While everyone else has a voice with their dialogue, it's awkward when you pick your own dialogue options and your character says nothing. When you choose your response, there's a pause between the other person's lines that doesn't quite feel right. It would have been nice if the voice acting were consistent, with voices for everyone or no one, to keep things on the same page.
Con Characters are partially clothed during romance scenes
The romance scenes include characters wearing their undergarments, which ends up looking weird and distracting. Full nudity isn't absolutely necessary, but it just seems off here. Having more creative camera angles to cover things up would have had a better effect without coming off as unrealistic.
Con Too easy to fix relationships with companions who dislike you
It's way too easy to smooth things over with disagreeable party members. Your companions can grow to actively dislike you if you pick certain dialogue options with them, or they can judge you harshly for certain story decisions you make. By giving them gifts, you can greatly improve their approval of you as if nothing had ever happened in the first place. None of your relationships with your companions really have any consequences when it's this simple to make them like you again after disagreements.