When comparing Dragon's Dogma: Dark Arisen vs DARK SOULS II: Scholar of the First Sin, the Slant community recommends Dragon's Dogma: Dark Arisen for most people. In the question“What are the best Action RPG games on Steam?” Dragon's Dogma: Dark Arisen is ranked 4th while DARK SOULS II: Scholar of the First Sin is ranked 31st. The most important reason people chose Dragon's Dogma: Dark Arisen is:
The combat in Dragon's Dogma is very fast and intense. You can string together combos with swords, axes, and daggers, launch/throw enemies, shoot arrows with a bow in quick succession, and even dodge/block enemy attacks. Even the spells look absolutely amazing and feel really powerful. For example, when you cast an ice spell called Gicel, massive spears of ice will weave forth to skewer enemies. It looks like something you'd only see bosses use in other video games, making it feel that much more empowering. The enemies also play a large part in making the gameplay feel great. It will start out simple with you fighting bandits and packs of wolves on your travels, which will gradually turn into you taking on massive mythical beasts such as manticores, gryphons, cyclops, and even dragons. While in other games you'd probably just beat on their ankles until they fold onto themselves, Dragon's Dogma has a really cool grappling system that allows you to grab onto enemies and even throw them (if they're light enough). For example, if a dragon makes the mistake of lowering its tail into your reach as it rains down fire and death from up above, you can just grab onto it and climb on the dragon's back. This turns into a very intense sequence of you trying to not fall off before you drive your sword into the dragon's neck. It's the type of mechanic that makes you feel like the heroes written about in storybooks, which immensely adds to the fun and immersion.
Specs
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Pros
Pro Awesome combat/hunting gameplay
The combat in Dragon's Dogma is very fast and intense. You can string together combos with swords, axes, and daggers, launch/throw enemies, shoot arrows with a bow in quick succession, and even dodge/block enemy attacks. Even the spells look absolutely amazing and feel really powerful.
For example, when you cast an ice spell called Gicel, massive spears of ice will weave forth to skewer enemies. It looks like something you'd only see bosses use in other video games, making it feel that much more empowering.
The enemies also play a large part in making the gameplay feel great. It will start out simple with you fighting bandits and packs of wolves on your travels, which will gradually turn into you taking on massive mythical beasts such as manticores, gryphons, cyclops, and even dragons. While in other games you'd probably just beat on their ankles until they fold onto themselves, Dragon's Dogma has a really cool grappling system that allows you to grab onto enemies and even throw them (if they're light enough).
For example, if a dragon makes the mistake of lowering its tail into your reach as it rains down fire and death from up above, you can just grab onto it and climb on the dragon's back. This turns into a very intense sequence of you trying to not fall off before you drive your sword into the dragon's neck.
It's the type of mechanic that makes you feel like the heroes written about in storybooks, which immensely adds to the fun and immersion.
Pro Interesting companion system
Throughout the game, you'll be accompanied by up to 3 NPCs called "Pawns." One of them will be a Pawn you created, and the other two will usually be summoned from other player's worlds. What's interesting about this is that Pawns will grow alongside players, but not just in terms of stats and levels.
For example, if you fight monsters with the Pawns, they'll gradually gain knowledge about the monsters. Once they have enough knowledge, they'll be able to give you various hints through in-game dialogue about a monster's weaknesses, patterns, habitats, and so forth. You can also hire other player's Pawns that already have acquired all the knowledge, making the learning process much easier for you.
Pawns also mimic their creator's behavior, so if you prefer to smash everything in sight, your Pawn might just do the same when visiting another player's world. It's a really cool companion system that gives the game a multiplayer feel without any actual multiplayer.
Pro Character size/weight affects gameplay
A lot of video games focus just on the stats, classes, and weapons as the key difference, but Dragon's Dogma throws in height and weight into the mix.
For example, a tall and bulky character jumps higher, carries more equipment, and has a longer reach with their weapon. The downside is that the character is slow and is easier to hit because of the size. On the other hand, a short and light character is quicker, can pass through a large monster's legs, and enter narrow passages such as Goblin holes. Unfortunately, they usually have a poor reach and can be knocked down pretty easily while not being able to carry that much equipment either.
Practically no other video game in the market uses a similar mechanic, making Dragon's Dogma feel really unique and fun.
Pro Not an RPG
The entirety of the Dark Souls series are NOT RPGs!!! They are Action Arcade Shooters with swords...otherwise known as a Third-Person Shooter.
Pro New lighting system
Before the original Dark Souls II was released the developer had shown off a lighting system where areas were pitch black and a torch was necessary to see. This was eventually removed before the release. Now with the release of the DX11 version, DARK SOULS II: Scholar of the First Sin is able to actually have this lighting system working on par with what was shown of years ago pre-release.
Many areas will now be completely dark and in order to traverse them the player will need to use a torch to see and light static torches throughout the level to keep it lit. This will then allow the player to go through the level without the aid of the torch in order to battle all enemies that lay within. this overhauled lighting system creates a whole new play mechanic that will force players to tackle levels in a completely different manner than the original game.
Pro Slow and deliberate fighting with reward/risk mechanics
Each enemy encounter needs to be calculated and precisely timed, as any mistake will most likely mean death. An added level of complexity to this equation is enemies that can be ignored but will then gang up on the player once a boss is beaten. This creates a risk/reward scenario that the player needs to weigh with a lot of thought.
Pro Excellent boss battles
There are many iconic boss battles throughout the game that make for some of the most difficult moments to be played. But once finally defeating a boss the feeling of accomplishment is well worth it.
Pro Expansive fantasy settings
Dark Souls II offers a wide variety of locales to explore, all within a fantasy setting. The amount of differing locations does give a feeling of lack of cohesion though but does have the benefit of locations that are wildly different from each other, which can be refreshing at times.
Pro Branching gameplay with plenty of choices
The branching gameplay within Dark Souls II makes for not only a great way to tailor each adventure to each player keeping everyones experiences unique, but also a reprieve from many difficult points in the game. If one area has become to tough or something has the payer stuck from advancing further, an alternate path in the game can be taken to wholly different areas. This allows for a multitude of options on how to level up as well as well as many different options in finding and equipping that found gear.
Cons
Con Limited fast travel options can be tedious
Dragon's Dogma has a very large but sparsely populated world, which means that a lot of time is spent traveling between quest objectives. There are no horses, forcing you to simply walk everywhere and the only method of getting somewhere quickly is through very costly teleports available only much later in the game. If you dislike having insane amounts of downtime, Dragon's Dogma might not be for you.!!!
Con Aught!
They say "aught" a lot.
Con Forgettable story
The story starts out interesting but loses its steam shortly after. Hardly anything happens during the middle part of the story, the side characters feel bland, there are lots of plot holes, and the narrative starts feeling like a mess. Even the conclusion is somewhat confusing, trying too hard to be profound. If you're looking for a very good story-driven experience, you won't find that here.
Con Not and RPG
The entirety of the Dark Souls series are NOT RPGs!!! They are Action Arcade Shooters with swords...otherwise known as a Third-Person Shooter.
Con Difficulty that requires a lot of time and patience
To be honest, difficult is a nice way of putting it, this game can destroy ones will to live. It is not even worth counting how many times one dies, as it will be in the hundreds if not thousands. Only through patience and sure determination will many reach the ending of the game. So much time is needed in order to replay many areas and bosses over and over in order to learn the exact timing and what moves to use that not many people can spare it.
This is not a game for casual players, that is for sure.