When comparing Megabyte Punch vs Chariot, the Slant community recommends Chariot for most people. In the question“What are the best couch multiplayer PC games?” Chariot is ranked 41st while Megabyte Punch is ranked 55th. The most important reason people chose Chariot is:
While single-player mode is fun the game excels when playing the local co-op mode where 2 players can bicker and squabble over how best to move the chariot across the stage. This co-op mode definitely makes for a great time trying to figure out the puzzles when two people are both trying their own ideas, which can lead to funnily disastrous outcomes.
Specs
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Pros
Pro Reaction based combat
There is no hand holding here, no cinematics or auto combos, everything that has to be done, has to be done by the player, making for a game that requires precise control and a good amount of attention.
Pro Gameplay excels with local co-op
While single-player mode is fun the game excels when playing the local co-op mode where 2 players can bicker and squabble over how best to move the chariot across the stage. This co-op mode definitely makes for a great time trying to figure out the puzzles when two people are both trying their own ideas, which can lead to funnily disastrous outcomes.
Pro Unique focus on carrying an item around each level, over traditional platforming
The goal of each stage it to carry around a sarcophagus to an end point. This can is done by using ropes to help pull the sarcophagus around each stage, which requires more thought over a traditional platformer where jumping from platform to platform is the only concern.
Cons
Con Split screen co-op controller support broken
The split screen co-op controller support has major issues where the game does not play correctly as players start controlling multiple players on multiple screens. This is not supposed to be the way it works.
Con Enemies feel out of place with the games momentum
A puzzle platformer at heart, when enemies are thrown into the mix the game becomes quite frenzied, which takes the player out of the zone of just traversing stages to now haphazardly avoiding enemies.