When comparing RETRY vs Merchant, the Slant community recommends RETRY for most people. In the question“What are the best 10 minute games for Android?” RETRY is ranked 5th while Merchant is ranked 6th. The most important reason people chose RETRY is:
RETRY has implemented the advertising in a way that is non intrusive and is actually part of the game.
Ranked in these QuestionsQuestion Ranking
Pros
Pro In game advertising is non intrusive and actually implemented into the gameplay
RETRY has implemented the advertising in a way that is non intrusive and is actually part of the game.
Pro Touchscreen controls work very well
The single tap touch screen controls lend themselves well to this style of game.
Pro Frustratingly fun
RETRY is for the masochist in everyone. There is a reason the game is called RETRY.
Pro Pixel art
The game has a nice retro pixel art style. From the menus to the dungeons or shop there is a very familiar aesthetic to the overall design that would have fit in quite well on consoles in the 80's.
Pro Fun resource management mechanic
The player can sell their loot (gathered from a dungeon) for in game money, to then be spent on needed equipment or can equip their loot to try harder dungeons to get better loot to sell for new equipment. Each action is a gamble and may or may not pay off for the player.
Pro In active development
Merchant is still in a very active development phase, which means there will be plenty of bug fixes and new features and tweaks to the gameplay added.
Pro Dedicated subreddit
Merchant has a dedicated subreddit page where users can discuss the game, strategies and bugs.
Pro Completely free and zero permissions
Merchant is a completely free game that also has zero permissions.
Cons
Con Has in app purchases
There are in app purchases that are $0.99 - $8.99 per item. They are used to purchase the in game currency, stars.
Con Current version has both ads and in-app purchases
Con Wait times
There are wait times in the game for both crafting and adventuring. This makes it impossible to sit and play for any length of time and makes the user have to come back to the game often in order to make any significant progress.
Con Lag/delay of action
When pressing buttons in the menus there is a noticeable delay until the requested action actually takes place.