When comparing Total War: ATTILA vs Age of Wonders III, the Slant community recommends Age of Wonders III for most people. In the question“What are the best strategy games on Mac?” Age of Wonders III is ranked 6th while Total War: ATTILA is ranked 7th. The most important reason people chose Age of Wonders III is:
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game.
Specs
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Pros
Pro Great representation of the era
As the game progresses areas that were once prosperous may now be burning rubble, whole sections of the map may be on fire, which fits well with the theme of the game as the Huns (as well as other tribes) actually did obliterate large sections of the world around them.
Pro Worthwhile leveling system
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game.
Pro Intuitive tactical battles
The tactical battles in the game play out in a way that feels different depending on what enemies are being fought , which makes for a good way to differentiate play. The battles also play out in a fast fashion that is easy to understand making for an experience that feels well made due to how the player can pick up the play.
Cons
Con Very difficult gameplay
While the Huns and their horses are great for field battles, not all battles in the game are on fields, meaning the horses become useless in fights where you need to break dow and traverse a cities walls. This can be frustrating and will take the most dedicated of players to see progression after a certain point in the game.
Con Some areas are too easy
At certain points of the game decision need to be made, which would normally mean something is lost when choosing, but sadly things like buildings are too easy to build meaning there is no loss when choosing what to do, which makes the choices meaningless.