When comparing Always Sometimes Monsters vs Might & Magic: Clash of Heroes, the Slant community recommends Might & Magic: Clash of Heroes for most people. In the question“What are the best Android RPGs?” Might & Magic: Clash of Heroes is ranked 11th while Always Sometimes Monsters is ranked 48th. The most important reason people chose Might & Magic: Clash of Heroes is:
Players are in a traditional RPG world and do level up characters as they would in an RPG but the main gameplay mechanic is match three where players line up their troops against an opposing team doing the same. There is also defensive aspects to the field, so it is a bit more involved than a traditional match 3 game.
Specs
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Pros
Pro An interactive tale of morals
The player is given many choices throughout the game, should they do something good or do something bad. Each will have their own outcome, of which will influence later parts of the game.
Pro Interesting mix of match three and RPG
Players are in a traditional RPG world and do level up characters as they would in an RPG but the main gameplay mechanic is match three where players line up their troops against an opposing team doing the same. There is also defensive aspects to the field, so it is a bit more involved than a traditional match 3 game.
Pro Lengthy campaign
M&M Clash of Heroes has a lengthy campaign that will last around 24 hours of play, which for a puzzle focused game is pretty good.
Pro Beautiful graphics
The graphics have been upgraded for the PC version and they look great. All pixel art now in HD with bright colors and fantastic character designs.
Pro Local and online mutiplayer
New to the PC and console editions (as apposed to the DS title) there is now 4 player multiplayer that can be played locally and online.
Cons
Con Depressing to play
The overall narrative of the game tends to frame the player as some form of loser. Despite all the choices the player is given in the game the outcome tends to be one of two scenarios that are either sappy or flat out sad, neither of which given any sense of fulfillment or happiness.
Con More interactive story than RPG
This game is more or less and interactive story with branching choices. Despite being made with RPG Maker and defining itself as an RPG it plays at best as a casual RPG that leans more towards a regular adventure game.
Con Writing comes off as a bit childish
While the original target of the game may have been young adults or children due to its release on the DS (a mainstay of gaming for kids) the writing shows its roots and may come off as a bit childish.