When comparing Always Sometimes Monsters vs Shadowrun Returns, the Slant community recommends Shadowrun Returns for most people. In the question“What are the best Android RPGs?” Shadowrun Returns is ranked 17th while Always Sometimes Monsters is ranked 48th. The most important reason people chose Shadowrun Returns is:
With a set amount of moves and action points it is fairly easy to understand how the battle system works. Everything is tun based and tactics are the main component to gameplay. Users must judge where they want to move, what attacks they want to use while taking into account the environment, if anything in it could shield them and then base all of these decisions off of their allotted action points.
Specs
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Pros
Pro An interactive tale of morals
The player is given many choices throughout the game, should they do something good or do something bad. Each will have their own outcome, of which will influence later parts of the game.
Pro Intuitive battle system
With a set amount of moves and action points it is fairly easy to understand how the battle system works. Everything is tun based and tactics are the main component to gameplay. Users must judge where they want to move, what attacks they want to use while taking into account the environment, if anything in it could shield them and then base all of these decisions off of their allotted action points.
Pro Fleshed out interesting world
There has obviously been painstaking care taken in crafting the world and story of Shadowrun Returns. A noir cyberpunk story that sees the main character trying to solve a murder-mystery intertwined with a conspiracy. Throughout the game are characters who the main protagonist crosses paths with that have a tin of great dialogue written for them that is entertaining to read and also flesh out his cyberpunk world.
Cons
Con Depressing to play
The overall narrative of the game tends to frame the player as some form of loser. Despite all the choices the player is given in the game the outcome tends to be one of two scenarios that are either sappy or flat out sad, neither of which given any sense of fulfillment or happiness.
Con More interactive story than RPG
This game is more or less and interactive story with branching choices. Despite being made with RPG Maker and defining itself as an RPG it plays at best as a casual RPG that leans more towards a regular adventure game.
Con Limited RPG paths
The story gets played out basically the same way on every play-through. Player choice only has moderate impact on the flow of the game.
Con Grammar errors
Needed a proofreader as their is tons of grammar errors which gives a rushed unfinished feeling.