When comparing Always Sometimes Monsters vs Final Fantasy Tactics: The War of the Lions, the Slant community recommends Final Fantasy Tactics: The War of the Lions for most people. In the question“What are the best Android RPGs?” Final Fantasy Tactics: The War of the Lions is ranked 3rd while Always Sometimes Monsters is ranked 48th. The most important reason people chose Final Fantasy Tactics: The War of the Lions is:
This tactical RPG always ends up destroying all other alternatives with jobs, skills, stats, items, story, and enhanced dialogues. If only it had better graphics, it would be mainstream.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro An interactive tale of morals
The player is given many choices throughout the game, should they do something good or do something bad. Each will have their own outcome, of which will influence later parts of the game.
Pro Masterpiece
This tactical RPG always ends up destroying all other alternatives with jobs, skills, stats, items, story, and enhanced dialogues. If only it had better graphics, it would be mainstream.
Pro Deep turn-based tactical combat that you can easily sink hundreds of hours into
To simplify how the gameplay works it is a bit like playing chess where in each turn needs to be scrutinized in order to find the best play on the board. Being that there is a large amount of RPG elements thrown into the game, these choices become even more complicated while also adding a huge amount of options to the game.
Pro For a mobile release, this is a large game with many hours of content, which is often rare on the mobile platform
Being that this is a port of a console game the player will find the length of the title much more than the average mobile release.
Cons
Con Depressing to play
The overall narrative of the game tends to frame the player as some form of loser. Despite all the choices the player is given in the game the outcome tends to be one of two scenarios that are either sappy or flat out sad, neither of which given any sense of fulfillment or happiness.
Con More interactive story than RPG
This game is more or less and interactive story with branching choices. Despite being made with RPG Maker and defining itself as an RPG it plays at best as a casual RPG that leans more towards a regular adventure game.
Con Touch controls feel awkward to use
The touch controls use an on screen dpad overlaid on top of the game. This means fingers move cover some of the game field or action when trying to maneuver.
Con Poor port on Android
There is no immersive mode, which would allow this to be fullscreen on devices that have the Android navigation bar. On top of this the game is letterboxed on both sides of the screen do to it being a port of the port for iOS. There is also no other Android specific features to speak of in the game either.