When comparing Grow Home vs Psychonauts, the Slant community recommends Psychonauts for most people. In the question“What are the best 3D Platformers on Steam?” Psychonauts is ranked 3rd while Grow Home is ranked 5th. The most important reason people chose Psychonauts is:
Each of the levels in the game are themed after different characters in the game, where the player enters their mind. This makes for a varied experience that will not get stale. It also allows for different gameplay elements due to the different tasks that are asked of the player to complete in each.
Specs
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Pros
Pro Rocket pack and parachute flowers let you do huge jumps across the landscape
As you progress through the game you get skills that allow you to travel and explore much faster by jumping through the air. Because of the incredibly vertical nature of the world, you can do awesomely perilous jumps from one part of the level to another.
Pro Flower growing mechanic leads to interesting terrain
The areas you explore in the game are floating islands, and to get to them, you grow stems off giant space flowers in any direction you choose, making the landscape of the game unique to every play through.
Pro Cool climbing mechanic
In Grow Home B.U.D. can grab onto and climb on any surface allowing you to be able to explore anywhere in the world.
Pro Procedural walking makes navigating rough terrain more interesting
Walking takes the terrain you're on and your momentum into consideration, so the walk physics are more interesting than simply checking if you're on top of land.
Pro Allows looking in the strange minds of different characters, literally
Each of the levels in the game are themed after different characters in the game, where the player enters their mind. This makes for a varied experience that will not get stale. It also allows for different gameplay elements due to the different tasks that are asked of the player to complete in each.
Cons
Con Hard to see where you're going to land
There's no shadow or indicator below you to help you gauge landings.
Con Gameplay gets repetitive
The world is expansive, but pretty shallow leading to repetitive gameplay.
Con Constant screen tearing and sub 60fps
The game is not optimized as it has no vsync, which for such a simple graphic game, there should be no reason to turn off vsync for performance unless it was poorly programmed. On top of this the lack of vsync doesn't even afford the game a 60fps framerate.
Con Frustrating camera
The camera zooms to the furthest distance it can and stops at any object it hits making it zoom in even when the object is tiny.
Con Poor textures and animations
Even at the time of release (as the game is a bit old now) the textures used and the animations found within are a bit lacking, which may detract from the experience.