When comparing Killzone: Shadow Fall vs Awesomenauts Assemble!, the Slant community recommends Killzone: Shadow Fall for most people. In the question“What are the best PS4 games that run at 60fps?” Killzone: Shadow Fall is ranked 18th while Awesomenauts Assemble! is ranked 21st. The most important reason people chose Killzone: Shadow Fall is:
Shadow Fall features some very robust and colorful environments. For example there are vast cityscapes as well as lush forests. Not only does this change up the looks of the game allowing the player to never feel too visually bored, but it allows for different tactics to be used in game, depending on the area the player is playing in.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Vivid environments
Shadow Fall features some very robust and colorful environments. For example there are vast cityscapes as well as lush forests. Not only does this change up the looks of the game allowing the player to never feel too visually bored, but it allows for different tactics to be used in game, depending on the area the player is playing in.
Pro Responsive for a MOBA thanks to the 2D platforming layout
Thanks to the undemanding game design there are no issues with framerate, making for a very responsive game that dips very little in the framerate department.
Pro Deeply tactical gameplay that rewards the player the more time they spend with it
Awesomenauts is a very tactical game that will take time to learn all of its nuances, with enough time and patience, though, the game plays out with plenty of fun to be had.
Pro Simplifies MOBA gameplay, for those that would like something more accessible
Awesomenauts works as distilled down gameplay of a regular MOBA and is played on a 2d side-scrolling plane. This has made it easier to be played on consoles as well as for first time MOBA players.
Pro Solid presentation, as it plays at 1080p and 60fps
There is never a stutter or any slowdown when playing as the game plays at 1080p and 60fps the whole time.
Pro New characters and improved matchmaking
Cons
Con Poor non-shooting sections of the game
At certain points of play there will be sections where the player needs to platform or control their character in a zero gravity situation. These are deviations from the shooter gameplay and often feel forced as well as control poorly. While it is nice to see the gameplay broken up a bit so you are not always doing the same thing over and over again, the non gun gameplay just does not feel intuitive, it does not work well with the flow of the game, which basically breaks the players immersion.