When comparing Wolfenstein: The New Order vs Dying Light, the Slant community recommends Dying Light for most people. In the question“What are the best singleplayer games on Steam?” Dying Light is ranked 36th while Wolfenstein: The New Order is ranked 53rd. The most important reason people chose Dying Light is:
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Specs
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Pros
Pro Well written and acted characters
While the overarching storyline isn't anything noteworthy, the characters in it stand out due to great voice acting and surprisingly well-written lines. You'll actually enjoy listening to the characters talk, cracking jokes, and contemplating moral dilemmas, causing you to want to learn more about them. This is especially the case with the main character. You'll empathize with his situation and motivations, making you feel a deeper connection than with most modern FPS protagonists.
Pro Solid gameplay
Even though the gameplay doesn't innovate, it's really solid. The controls are sharp, the guns feel great, and the stealth sections give it a refreshing amount of variation. All of this will keep you wanting to play a little more, providing your hours of entertainment.
Pro Rewarding exploration
In most modern shooters you just rush through very linear set pieces, shooting waves upon waves of enemies. Wolfenstein: The New Order rewards you for taking the time to explore. You can find many collectibles, secrets, and even hidden paths, giving you easier/safer methods of clearing a level.
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro Satisfying combat
The combat is impactful, visceral and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Enjoyable co-operative multiplayer
Dying light features up to four player LAN and online co-op.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Cons
Con Dual wield feels out of place
Using two guns at the same time, while a cool concept does not feel fully fleshed out in this title. It is often cumbersome and does not wield great results in firefights, which asks the question of why it was included.
Con Dynamic resolution might feel distracting
When there's a lot of on-screen action the resolution will get scaled down to keep the gameplay running at 60 frames per second. This doesn't happen too often, but it might feel a little distracting since it feels like your vision is going blurry.
Con Poor VR UI
Things such as subtitles, instructions, menus, prompts, etc are hard to see clearly.
Con VR has a downgraded visual experience
VR version of the game is low fidelity and introduces visual glitches that the standard version doesn't have.
Con Poor plot and characters
The story is nothing new with many elements that are too familiar at this point. A Reluctant hero and a cold government agent mixed with a plot that can bee seen from miles away points to a lack of imagination while trying to create a game for the masses.
Con Poor multithreading
Sadly Dying Light does not do multi-threading very well which results in low framerates. For a modern game that is to be played on consoles with 8 cores or PCs that also have multiple cores, to not take advantage of proper multi-threading is pretty mind boggling. Really it just comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con Enabling VR support isn't straightforward
Enabling VR support requires editing config files. Instructions can be found here.
Con VR may cause motion sickness
In addition to some minor persistence issues, there are some sensory information mismatch issues created by the in-game characters movements and players stationary position that can easily induce nausea. The issue is a lot more prominent during cut-scenes that take the control away from the player completely.