When comparing Final Fantasy XIV Online: A Realm Reborn vs Elite: Dangerous, the Slant community recommends Final Fantasy XIV Online: A Realm Reborn for most people. In the question“What are the best online multiplayer games on PC?” Final Fantasy XIV Online: A Realm Reborn is ranked 2nd while Elite: Dangerous is ranked 29th. The most important reason people chose Final Fantasy XIV Online: A Realm Reborn is:
The combat in FFXIV is incredibly polished. It requires quick, real-time decisions and reactions, as well as a plan for how your team is going to take on whatever you're fighting. Like many games, it begins as simply hitting your attack buttons and waiting for your abilities to be ready again. FFXIV, however, has taken it a step further and has implemented complex combos and other interactions. These other interactions often have wildly different end results, so you must decide how best to use them.
Specs
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Pros
Pro Combat is very in-depth
The combat in FFXIV is incredibly polished. It requires quick, real-time decisions and reactions, as well as a plan for how your team is going to take on whatever you're fighting.
Like many games, it begins as simply hitting your attack buttons and waiting for your abilities to be ready again. FFXIV, however, has taken it a step further and has implemented complex combos and other interactions. These other interactions often have wildly different end results, so you must decide how best to use them.
Pro The story is incredible
Most MMORPGs don't offer much in the way of a story line, but that is not the case with FFXIV. The story will span the entire world, and is completing it is actually a requirement to get into most of the game's content. However, it doesn't feel like you're being forced into following a story you don't care about, the characters get into your head and you begin to feel like an actual hero.
It's very well written, and can be listened to in multiple languages if you prefer that.
Pro An absolutely stunning game
Final Fantasy XIV is gorgeous. The developers clearly put a lot of time and energy into creating all types of climates, ranging from harsh, desolate deserts to untamed, icy wastelands. The cities and villages in this game are vibrant and alive, while the cinematics can be dreary and depressing.
Apart from the landscapes, the spells and abilities of this game will take you by surprise. Every ability is animated very well, and has gorgeous pixel designs to pull you even further into the game.
Pro Play all classes with one character
You don't have to create a different character for every single class. Your one character can be every single class. Each class has a specific weapon (bow for archers, daggers for rogue, axes for marauders, etc.), and you just equip that weapon type and your character switches classes. Each class starts at level, so you have to level each class you want to play, but there are numerous ways to get exp so it feels a little less like a grindy chore.
Pro Plenty of side-quests to keep the player busy
For those that would like to level their character without having to d a lot of grinding in dungeons or the main story, There is quite a lot of side-quests on offer in this game. So many in fact that the player could level up through mainly side-quests if they liked. Every area the player reachers will see plenty of NPCs that will offer a new quest to go out on (an even sometimes multiple quests), which not only means a ton of content but an actual story to the game (that is different from the main quest) that can keep the player involved without feeling like they are repeating the same things over and over again.
Pro Built with future expansion in mind
When Elite Dangerous come out, development won't stop. To build a game with the huge scope of Elite Dangerous, not all of it can be done at once, so the developers have adopted an approach of incremental improvement. Various game play elements are being designed as a foundation for later features. For example, although planetary landings aren't going to be available until a later update, the engine has been designed to be able to support going from lightyears away to meters away.
Pro Exploration at every level of detail
Full exploration of the galaxy is planned, allowing you to be able to jump from star system to star system, and fly around within a solar system from planet to planet, eventually going all the way down to a planet's surface at a 1:1 scale in a later update. Planetary landings will require a lot of details to be developed and designed, but you can still see the level of detail shift in action when flying into a planet's rings, where getting close enough show the individual asteroids within, which you can then interact with through mining, or by having a battle among them.
Pro Very realistic representation of space & star systems
Elite Dangerous uses publicly available real world star maps that we have of the Milky Way consisting of 150,000 star systems. Although in the current beta, full access to the entire galaxy is limited, in the final game, you will be able to visit any of the 400 billion stars in our galaxy on a 1:1 scale. Stars that we do know of are properly mapped in place and are of the correct type given the information we have about them. Stars we haven't collected data on are procedurally generated which allows you to explore any of the 400 billion of them.
Star systems are intelligently simulated using the "Star Forge", a generator that simulates the creation of a star system forming from its nebular cloud to determine what celestial bodies appear and what orbits they have. This feature leads to many varied and unique star systems possibly with planets that can co-orbit around each other, or with binary star systems, and infinitely more possibilities.
Pro Great Oculus Rift integration
Elite Dangerous has very good integration with the Oculus Rift thanks to its cockpit view only gameplay philosophy. All ship UIs are part of displays that appear on each side of you that appear when you turn your head, so accessing the navigation or ship menus happens seamlessly just by looking in their direction. The game also uses the direction you are looking in for targeting, so your lock on target is whatever you're head is pointing at.
By sitting in the cockpit of a ship, you are given a stationary frame of reference that helps prevent motion sickness associated with movement in game when you aren't actually moving.
Cons
Con Pay to play
The game itself has a base price of $19.99, but also has expansion pack prices that could be added on top of that. This is just to get the game, once purchased the player will also need to pay a monthly subscription of $12.99 to continue playing the game, which can add up over time making for a pretty steep investment for some.
Con Really complicated to learn
Looking up faqs and trade routes from first hand users will be the norm for figuring out many aspects of Elite: Dangerous. On top of this notes will have to be taken, which is made more difficult by the fact the game does not support in game not taking. So a pad and paper is recommended to remember all of the minutia of the game.
Con Boring
It is more a simulation than a combat game.
Con Launcher issues
I bought the game on multiple stores and were never happy how the laucher and the account linking worked.
Con "Mile Wide and an Inch Deep"
The game has a serious problem with depth and requires the user to repeat the same few fun actions over and over again. The world is massive and beautiful but feels empty. The game gets stale quickly despite being visually stunning.