Recs.
Updated
Specs
Pros
Pro Player death is incorporated nicely without breaking immersion
You play an AI in a robot body. When the player "dies", he won't restart at some checkpoint, and will instead just be transported into a new robot body. The old body can be found shut down and with visible damage floating at the location where he died.
Pro Locomotion feels natural and appropriate
You are in Zero-G in the game, and move by grabbing onto your surroundings and pushing yourself away from them. It's intuitive, it really feels like you're in space, and after prolonged play sessions you might start to try and push yourself away from objects in real life and then feel stupid for doing so.
To cover longer distances or maneuver when there are no objects in reach you also have boosters which add another dimension to movement.
Pro Character interaction
You easily develop a connection with Olivia, the main NPC you interact with. She is animated very well, and even responds to gestures you do in VR, or pushes you away if you grab onto her.
In conversations, you can often choose between a few options how to reply, which are pretty inconsequential overall, but give you a little sense of actually being the character you play as.