Recs.
Updated
Keep Talking and Nobody Explodes is an asynchronous party game where one player is trapped in a room with a bomb who has to receive directions on how to defuse it from other players not in the room.
SpecsUpdate
Pros
Pro Hilarious situations arise as tension increases
Both sides in the game can not see what the other does, this creates a situation of confusion that needs a good bit of team work. Of course there being a bomb that needs defused adds to the tension of this difficult communication situation.
Pro VR minimizes cheating
The point of the game is that those with the manual are not able to actually see the bomb, this can be difficult to achieve when using a regular monitor to play the game, as someone could sneak a peak. Using a VR headset guarantees that no one with the manual will be able to see the bomb as it is only visible to the one wearing the VR headset.
Pro Great for parties due to its communication-based asymmetrical puzzle gameplay
One person has the bomb on screen, 1-5 "experts" need to consult the PDF manual. Thing is, the bomb defuser doesn't see the manual, the experts don't see the bomb with its various modules.
As many people as you want can participate in the game when describing what is in the manual, which makes it great for parties in unison with its communication-based asymmetrical puzzle gameplay.
Pro Bomb defusal manual is easily accessible
The manual can be viewed as a PDF download as well as a static webpage, which gives easy access to any mobile device as well as PC. On top of this the manual can be printed out for those that would rather navigate tactically, which is often the easier way to go due to touch and ease of flipping pages (over a tablet or phone). Basically you are able to pull up the manual in any way you prefer, which requires little preparation, even on short notice.
Cons
Con Morse code section difficult for those with dry or bad eyes
There is a morse code module section of the game that relays morse code through visual cues, in order to understand the code the player will need to not blink for 3 seconds straight. While for most players this is not an issue, those that have chronic dry eyes or any other condition that requires blinking a lot, the code will be difficult if not impossible to understand. An optimal solution would be a setting to change this to audio cues, but sadly that is not an option.