Recs.
Updated
Set after the events of Command & Conquer: Tiberian Dawn, the player assumes control of either GDI or NOD forces in a desperate, global war for total control over the tiberium-infected Earth. Featuring slow-paced, battle-of-attrition combat, you decide the fate of the earth by commanding faction-specific units and utilizing super weapons capable of catastrophic destruction to conquer any foe in your way.
SpecsUpdate
Pros
Pro Tiberian Sun's well-filmed FMV aid in atmosphere and immersion
With other iterations in the Command & Conquer series, the direction and acting in Tiberian Sun is one of the best of the series. Tiberian Suns includes and all-star cast, with Michael Biehn (Aliens, Terminator) and James Earl Jones (Conan the Barbarian, Star Wars) as members of GDI, and Joseph Kucan returning as Kane, NOD's maniacal and religious figurehead.
The filming style and lighting prevalent in each FMV helps paint the perfect picture of a future, post-apocalyptic dystopia. This helps aid the game in conveying the dark atmosphere that is featured in each mission or multiplayer match. With the FMV and gameplay matching each other with such perfection, players can find themselves easily getting immersed in this title.
Pro Forethought of base defense required due to burrowing units
Command & Conquer: Tiberian Sun features burrowing units that can wreak havoc upon bases. As these units can only be seen if players have built sensor vehicles, they can unburrow directly inside bases virtually undetected. This allows players to sneak infantry transports and flame tanks into compounds, completely decimating undefended buildings. Due to this, players must think ahead of these threats and act accordingly; building defensive structures inside their bases, or leave a token force to protect the area.
Cons
Con Slow-paced construction and gathering times add unnecessary length to matches
Unfortunately for Tiberian Sun, the game suffers from a massive slowdown when it comes to building and amassing an army. With Barracks and War Factories only training one unit at a time, players must build more of those facilities in order to train those units faster. This makes it imperative to spend resources on multiple builds just to make an army faster.
Resource gathering is also a slow endeavor that impedes player progress. Tiberium Harvesters, your resource gathering unit, have both slow movement and gather speeds. These units can take over a minute to bring back additional resources, which usually give players only a few hundred tiberium. This slows down the pace of the game even further, as players will need to build more Tiberium Refineries in order to gain money faster. Thus, this requires players give a large focus on economy over army to start each match.